Light field viewer and virtual light field camera
☆59Nov 27, 2017Updated 8 years ago
Alternatives and similar repositories for LightField
Users that are interested in LightField are comparing it to the libraries listed below
Sorting:
- Light field WebGL viewer☆70Jul 13, 2017Updated 8 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Sep 25, 2011Updated 14 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆71Sep 18, 2012Updated 13 years ago
- ☆16Dec 24, 2015Updated 10 years ago
- Creating an OpenGL viewport (fixed camera)☆15Feb 28, 2020Updated 6 years ago
- skeleton variation encoder code in tensorflow☆12May 22, 2016Updated 9 years ago
- Interactive light field renderer using dynamically reparameterized light fields.☆77Aug 24, 2021Updated 4 years ago
- A simple Python framework for trading algorithms on Lykke☆14Dec 2, 2017Updated 8 years ago
- Collection of support scripts to read/write/process light field data☆44Apr 4, 2017Updated 8 years ago
- [wip] Lytro RAW files reader☆16Nov 19, 2017Updated 8 years ago
- This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.☆53Nov 15, 2020Updated 5 years ago
- Sidefx houdini related pipeline tools☆14Jan 24, 2011Updated 15 years ago
- 👾 A collection of code of depth estimation using light field data.☆97Dec 19, 2022Updated 3 years ago
- Gettings started with Cinder glNext(0.9.0?)'s new OpenGL API.☆23Jun 25, 2015Updated 10 years ago
- ☆10Apr 26, 2017Updated 8 years ago
- Matlab code for MS thesis on SFR (spatial frequency response) measure for light field cameras☆11Dec 9, 2014Updated 11 years ago
- About this organisation☆13Jan 10, 2015Updated 11 years ago
- Arnold-compatible implementation of Pixar's bump-to-roughness workflow☆11Nov 24, 2021Updated 4 years ago
- A 3D engine created from scratch in WebGL☆19Aug 3, 2020Updated 5 years ago
- Filmmaking toolkit for depth sensors and high resolution color cameras☆24Apr 5, 2012Updated 13 years ago
- ☆14May 28, 2021Updated 4 years ago
- Displacement with Dispersion☆14Dec 12, 2017Updated 8 years ago
- Footprints, models and miscellaneous hardware files☆13Jan 2, 2019Updated 7 years ago
- Lens and chromatic aberration correction, and timewarp☆11Jan 31, 2026Updated last month
- An OpenUSD schema for representing nodal compositing operators☆11Jan 24, 2022Updated 4 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- PCB files for the Push Button Power Switch PCB☆12Dec 2, 2020Updated 5 years ago
- Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on …☆882Jul 6, 2018Updated 7 years ago
- OpenFrameworks modifications to work with Android Studio☆19Jan 11, 2016Updated 10 years ago
- Light-field imaging application for plenoptic cameras☆246Sep 10, 2025Updated 6 months ago
- Python/Scipy toolbox for the design and simulation of ΔΣ Modulators, with emphasis on digital modulators☆21Aug 22, 2025Updated 6 months ago
- Occlusion culling tests using three.js☆22Feb 4, 2018Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- ☆15Jan 1, 2016Updated 10 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16May 29, 2017Updated 8 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Jan 14, 2020Updated 6 years ago
- Project3-CUDA-Path-Tracer☆11Oct 10, 2016Updated 9 years ago
- Mathematical knots drawing and manipulation program (written in Python/GTK+)☆15Feb 1, 2016Updated 10 years ago
- gSLIC is an GPU implementation of Simple Iterative Linear Clustering (SLIC) superpixel segmentation algorithm.☆19Dec 18, 2013Updated 12 years ago