maciekglowka / wunderkammerLinks
Statically typed Entity-Component storage
☆19Updated 2 months ago
Alternatives and similar repositories for wunderkammer
Users that are interested in wunderkammer are comparing it to the libraries listed below
Sorting:
- Shard is an Archetype-based Entity Component System implemented in Rust.☆12Updated 2 years ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆27Updated last month
- ☆13Updated last year
- ☆39Updated 6 years ago
- Safe, fully-featured bindings to the Tracy profiler☆25Updated 2 months ago
- A drawing framework for arbitrary windowing systems☆79Updated last year
- Simple and fast async channels☆18Updated last year
- ☆16Updated 4 years ago
- A special rope, designed to work with any data type that is not String☆34Updated last year
- A tiny crate mimicking Elixir's pipe operator for Rust without macros.☆36Updated 4 years ago
- A Rust library for constructing tilings of regular polygons☆31Updated 4 years ago
- Add a REPL to your application with a few macros☆17Updated last month
- An easy-to-use, incremental, multi-threaded garbage collector for Rust☆10Updated last year
- A bevy systems like widget system for ratatui and crossterm☆44Updated last month
- Bevy engine + miniquad render plugin☆46Updated 5 months ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Rust wrapper for libfive.☆22Updated 10 months ago
- A newtype wrapper that causes Debug impls to skip a field.☆21Updated 2 years ago
- Serde-based replacement for #[derive(Debug)]☆68Updated 11 months ago
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆37Updated last year
- ☆46Updated 2 weeks ago
- A trig-less 2d line of sight algorithm in Rust☆24Updated 4 years ago
- Helps you frob those bits☆40Updated last year
- Asynchronize blocking operation.☆26Updated 3 years ago
- Brew(ster) code editor☆19Updated 5 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆74Updated 5 months ago
- The boardgame Hive, written in Rust☆17Updated last year
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- Line segment rasterization with pixel-perfect clipping.☆22Updated last month