lorenSchmidt / value_derivative_xyLinks
an x, y lookup fractal noise function which returns the differential as well as the value.
☆12Updated 2 years ago
Alternatives and similar repositories for value_derivative_xy
Users that are interested in value_derivative_xy are comparing it to the libraries listed below
Sorting:
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- Tune your Unity game's constants using a Korg MIDI controller☆57Updated 3 years ago
- Trigger-based tools for Unity for crafting games without programming, made for David Kanaga's Oikospiel☆30Updated 7 years ago
- Procedural star system generator based on 21st century exoplanet research☆28Updated 2 years ago
- Normans Sky made for lowrezjam '16☆89Updated 4 years ago
- ☆14Updated last year
- A simple text planner for use in Unity games☆27Updated last week
- Copy of dithering code by Brent Werness (Koloth) invented for Obra Dinn☆29Updated 9 years ago
- ☆43Updated 3 years ago
- A port of Kate Compton's Tracery to C#/Unity3d☆20Updated 8 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆69Updated 7 years ago
- Tech demo for testing JSON-loaded game data☆75Updated 5 years ago
- Information about procedural city generation☆155Updated 4 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆42Updated last year
- A Convenient Generalization of Schlick's Bias and Gain Functions☆35Updated 4 years ago
- Procedural planet generator built with WebGL http://jarettgross.me/Procedural-Planet-Generation/planets.html☆54Updated 7 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 4 years ago
- ☆14Updated 6 years ago
- a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise☆267Updated 2 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Updated 11 months ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆146Updated 6 months ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆132Updated last month
- ☆25Updated 7 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 5 years ago
- Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm☆35Updated 3 years ago
- A 2D SDF texture generator☆157Updated 2 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago