livinamuk / GLOceanLinks
FFT ocean using the GLFFT library
☆18Updated last month
Alternatives and similar repositories for GLOcean
Users that are interested in GLOcean are comparing it to the libraries listed below
Sorting:
- a simple galaxy renderer with Vulkan☆135Updated 8 months ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆68Updated last month
- A path tracer made using OpenGL shaders with decent UI☆63Updated last month
- Learn how to D3D11☆171Updated 8 months ago
- Game engine playground.☆179Updated 2 months ago
- Simple app to run compute shaders using OpenGL☆117Updated last month
- Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom☆400Updated 2 months ago
- A lightweight, bloat-free 3D game engine for fast development and rapid iteration☆158Updated 2 months ago
- A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.☆212Updated this week
- A recreation of Winston's shield effect from Overwatch using OpenGL☆56Updated last year
- 3D-Graphics-Rendering-Cookbook, Second Edition☆442Updated this week
- Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.☆301Updated 2 months ago
- This repo shall be a collection of various and amazing Dear Imgui styles☆219Updated 3 years ago
- Walnut application template to easily make new Walnut apps☆147Updated 2 years ago
- Game engine project in C++/DX12 to explore software infrastructure ideas☆44Updated 6 months ago
- Simple Vulkan GPU accelerated path tracer combined with PBR raster renderer governed by nice editor☆17Updated this week
- Modern toy DirectX 12 renderer☆164Updated 8 months ago
- Toast Engine☆36Updated 2 weeks ago
- Community edition of the Slingshot physics engine☆131Updated last year
- An experimental raytracer using OpenGL for GPU acceleration☆199Updated 2 years ago
- A fast C++23 3D game engine for modern devices, with wide platform support☆746Updated this week
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆129Updated last month
- Real-time Direct3D 12 path tracer☆349Updated 2 months ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆63Updated 8 months ago
- Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".☆181Updated 10 months ago
- Vulkan 1.3 guide using modern C++ and VulkanHpp☆20Updated 2 months ago
- Game Engines with Source: Learning from the best☆704Updated 3 months ago
- Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in …☆282Updated last month
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆105Updated 11 months ago
- ☆93Updated last year