libregraphicsmeeting / slides-2019
slides of the 2019 libre graphics meeting
☆14Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for slides-2019
- Skeleton animation and IK crate☆38Updated 2 years ago
- Glium-based 3D rendering pipeline☆63Updated last year
- Rust sprite rendering engine☆23Updated 5 years ago
- A Rust implementation of a small ray/pathtracer.☆30Updated 10 months ago
- A glsl to spirv compiler☆20Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆29Updated 3 years ago
- Simple and Fast 2D rendering library for Rust, based on gfx-hal☆31Updated 4 years ago
- Modularized (hot-swapping) game engine in Rust☆20Updated 3 years ago
- Define dependency chains and synchronize gpu resources like if it is an easy task.☆11Updated 5 years ago
- An opinionated, practical color management library for games and graphics.☆34Updated last year
- Backend Agnostic Renderer in Rust☆37Updated 4 years ago
- Generate SPIR-V bytecode from an operation graph☆68Updated 4 years ago
- 3d planet demo in gfx/rust☆14Updated 7 years ago
- gl.xml parser / GL bindings generator☆16Updated last year
- Realtime CPU Profiler with web browser viewer☆33Updated 3 years ago
- Record and replay 🖱 input with precise timing☆18Updated 2 years ago
- A simple path tracer built in Rust☆37Updated 2 years ago
- "cross shade" meta shading language and compiler☆38Updated 6 years ago
- A pet raytracer to see how fast rust can go☆15Updated 7 years ago
- Rust library for parameterized inbetweening☆51Updated last year
- Build increasingly large machines to solve increasingly difficult problems☆61Updated last year
- A semi-opinionated way to create windows on Windows.☆18Updated 4 years ago
- Rust implementation of http://pbrt.org/☆20Updated 3 weeks ago
- High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.☆14Updated 3 months ago
- A generic scene graph extension for Specs☆36Updated 4 years ago
- View shaders in real-time☆11Updated 6 months ago
- A Rust library for draping polygons over terrain with gfx☆11Updated 6 years ago
- A tiny experiment into building safe fibers in Rust☆24Updated 4 years ago
- Wiki and documentation for 2D graphics projects☆9Updated last year
- DEPRECATED in favor of macroquad::ui☆38Updated 3 years ago