lelongg / geo-offsetLinks
Rust library containing algorithms to shrink and dilate various geometric shapes.
☆12Updated 3 months ago
Alternatives and similar repositories for geo-offset
Users that are interested in geo-offset are comparing it to the libraries listed below
Sorting:
- zero-dependency rust crate for generating and applying partial diffs between struct instances☆27Updated last week
- Rust adaptation of Proj4☆49Updated last week
- A nice and fast way to construct 2D Voronoi Diagrams☆39Updated last year
- Boost voronoi ported to rust☆10Updated last year
- A Rust crate for offsetting (shrinking/expanding) polygons.☆12Updated last year
- An undo-redo library.☆54Updated 3 months ago
- A Rust library for checking the intersection of two lines, rays, or line segments☆14Updated 3 years ago
- Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm☆100Updated last year
- K-dimensional tree in Rust for fast geospatial indexing and lookup☆29Updated 2 years ago
- Embed images in Rust documentation☆26Updated 4 years ago
- Robust predicates for computational geometry☆84Updated last month
- Trivially run wasm applications and examples in the browser☆86Updated last year
- Port of MapBox's earcut triangulation code to Rust language☆44Updated 3 weeks ago
- Subdividing triangle meshes.☆66Updated last month
- Automated GUI testing using accesskit☆66Updated last week
- ☆46Updated 7 months ago
- Data structures and algorithms for 3D geometric modeling.☆40Updated last year
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆77Updated 9 months ago
- derive newtype for diesel traits☆53Updated last month
- Floating point types which can be safely shared between threads☆17Updated 9 months ago
- Spatial library for Rust☆40Updated 3 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- ☆24Updated last year
- Value probing with egui based UI☆25Updated last month
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 6 months ago
- A procedural macro for generating unique ids for rust types☆15Updated last year
- Contour polygon creation in Rust (using marching squares algorithm)☆56Updated last year
- Name return types of async fn on stable Rust☆18Updated 2 years ago
- The first compute-centric vector graphic video game☆69Updated 11 months ago
- Generate Bevy meshes from `geo` types☆13Updated 2 months ago