PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork
☆21Nov 1, 2026Updated this week
Alternatives and similar repositories for pixelmek-3d
Users that are interested in pixelmek-3d are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Moved to https://github.com/pixelmek-3d/pixelmek-3d☆12Jan 12, 2024Updated 2 years ago
- XM package provides Ebitengine-compatible mod music decoder☆25Jan 5, 2026Updated 9 months ago
- Ebitengine framework for creating simple grid-based games☆13May 21, 2026Updated 5 months ago
- The only scene manager you will ever need for Ebitengine☆48Nov 5, 2024Updated last year
- List of general purpose shaders written in Kage (Ebitengine shading language)☆18Nov 18, 2023Updated 2 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Routine is a Go package for running routines, primarily for game development.☆15Apr 1, 2024Updated 2 years ago
- Online Editor For Building Behavior Trees☆11Mar 20, 2019Updated 7 years ago
- Super Nintendo Mode 7☆12May 17, 2024Updated 2 years ago
- A package implementing Graphics primitives for gscene package☆21Aug 17, 2026Updated 2 months ago
- Ingenten: Pixel fonts for Ebitengine☆12Sep 5, 2023Updated 3 years ago
- Small example of usage of Yaegi with ebitengine to allow hot reload☆13Sep 22, 2024Updated 2 years ago
- A gamedata package that provides convenient cross-platform storage for games☆44Nov 19, 2025Updated 11 months ago
- Resound is a library for applying sound effects to Ebitengine games and controlling sound playback easily.☆37Jun 17, 2025Updated last year
- Golang raycaster engine using the Ebitengine 2D Game Library☆174Apr 7, 2025Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A very fast & zero-allocation, grid-based, pathfinding library for Go.☆137Aug 12, 2026Updated 2 months ago
- A tiny, slow-paced world and colony building game.☆51Oct 16, 2025Updated last year
- Implementation of a popular graphics benchmark written on Ebitengine.☆29Jun 22, 2022Updated 4 years ago
- A RabbitMQ library for Go, built on top of amqp091☆13Nov 17, 2024Updated last year
- With this tool you can correctly use external memories of any type USB HARD DRIVE OR MicroSd card in the termux mobox PC emulator from Ol…☆12Jul 17, 2024Updated 2 years ago
- Mesa 3D graphics library (read-only mirror)☆10Feb 1, 2022Updated 4 years ago
- Assistance for Ebitengine pixel art games.☆25Oct 4, 2024Updated 2 years ago
- My LD54 game☆16Oct 1, 2023Updated 3 years ago
- Sprite animation library for Ebitengine inspired by anim8☆84Aug 16, 2026Updated 2 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A Godot-inspired action input handling system for Ebitengine☆100Jun 16, 2026Updated 4 months ago
- The classic pong game written in Go with multiplayer support.☆19Sep 30, 2024Updated 2 years ago
- You know Ebitengine but not Kage?!☆121Oct 9, 2026Updated 3 weeks ago
- 2D virtual tabletop prototype☆23Apr 28, 2021Updated 5 years ago
- Enlarge image by 2x with hq2x algorithm☆14Mar 18, 2023Updated 3 years ago
- A simple breakout game made in Ebiten☆35Nov 17, 2022Updated 3 years ago
- A set of ruleguard rules that try to cover some parts of the Uber Go Style Guide (https://github.com/uber-go/guide)☆18Dec 21, 2021Updated 4 years ago
- ☆12Jun 2, 2022Updated 4 years ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆226Aug 17, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- An Android native mobile app copies TikTok, at least some part of it☆11May 21, 2019Updated 7 years ago
- A hastily thrown together network game example using Ebiten, GopherJS and Websockets. (Server + Client)☆10Jun 24, 2018Updated 8 years ago
- Go library to parse Tiled map editor file format (TMX) and render map to image☆257Jul 10, 2026Updated 3 months ago
- Peggy is a PEG parser generator for Go.☆20Oct 22, 2025Updated last year
- Experimental 1.7 updates to the official 1.4 emulator and 1.0 assembler, originally written by Notch☆13Feb 28, 2013Updated 13 years ago
- Use VOICEVOX CORE with ebitengine/purego☆12Aug 21, 2026Updated 2 months ago
- Web-based searchable archive for PocketMine-MP crash reports☆12Sep 24, 2025Updated last year