SolarLune / tetra3dLinks
Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
☆475Updated last month
Alternatives and similar repositories for tetra3d
Users that are interested in tetra3d are comparing it to the libraries listed below
Sorting:
- A Simple 2D Golang collision detection and resolution library for games☆515Updated 10 months ago
- Just another ECS library for Go/Ebitengine☆342Updated 7 months ago
- A hand-crafted 2D game library in Go.☆360Updated 8 months ago
- User interface engine and widget library for Ebitengine☆829Updated last month
- A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.☆363Updated 2 weeks ago
- Dear ImGui renderer for Ebitengine☆135Updated 2 years ago
- Go library to parse Tiled map editor file format (TMX) and render map to image☆234Updated 3 months ago
- You know Ebitengine but not Kage?!☆104Updated last month
- A curated list of awesome Ebitengine frameworks, libraries and software☆883Updated last month
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆154Updated last year
- LDtk-Go is a loader for LDtk projects written in Golang.☆112Updated last year
- General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in AI interactions☆160Updated this week
- Entity Component System framework for Ebitengine☆92Updated 2 years ago
- A Godot-inspired action input handling system for Ebitengine☆92Updated 9 months ago
- Useful tips and snippets for Ebiten.☆44Updated 2 years ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆208Updated 2 months ago
- A simple and generic ECS implementation in Go☆136Updated 3 months ago
- Golang raycaster engine using the Ebitengine 2D Game Library☆167Updated 7 months ago
- Sprite animation library for Ebitengine inspired by anim8☆78Updated 11 months ago
- Arche -- Archetype-based Entity Component System (ECS) for Go.☆180Updated 7 months ago
- Auto generated Go wrapper for Dear ImGui via cimgui☆468Updated this week
- A newer version of the Go bindings for Raylib☆74Updated 5 years ago
- Build your own Game-Engine based on the Entity Component System concept in Golang.☆167Updated 3 months ago
- A UI toolkit for Ebitengine applications, primarily intended for debugging purposes.☆76Updated last month
- Networked Entity Component System; a networking layer for donburi☆30Updated 4 months ago
- A cgo-free SDL3 binding.☆112Updated last month
- Ark -- Archetype-based Entity Component System (ECS) for Go.☆176Updated this week
- The only scene manager you will ever need for Ebitengine☆41Updated last year
- Tween animation library for go with a simple interface.☆97Updated 5 months ago
- An initial attempt at building an MMO in Go☆68Updated 2 years ago