larsXYZ / Gravity-SimulatorLinks
☆108Updated 2 weeks ago
Alternatives and similar repositories for Gravity-Simulator
Users that are interested in Gravity-Simulator are comparing it to the libraries listed below
Sorting:
- Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.☆268Updated 9 years ago
- Procedural Colorful Galaxies☆28Updated 9 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- 3D isometric roguelike shooter☆50Updated 9 years ago
- Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and …☆154Updated 9 years ago
- A read-only recreation of voxelquest from the snapshots☆147Updated 8 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆207Updated 6 years ago
- Fantasy Worlds Procedurally Generated☆181Updated 6 years ago
- A fork of platec http://sourceforge.net/projects/platec/☆90Updated 2 months ago
- A ray-tracer with a simple scene description language for easily generating beautiful images.☆116Updated last year
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆340Updated 9 years ago
- Runtime and compiler for the Assembly Cup☆140Updated 10 months ago
- Civ simulator☆144Updated 8 years ago
- Voxel Quest Isometric Small (No Large Files)☆286Updated 8 years ago
- an earth-like planet generator☆120Updated 7 years ago
- Procedural generation as a service☆80Updated 5 years ago
- Python library for space enthusiasts☆75Updated 2 years ago
- Haptic Collision Detection on Highly Complex Medical Data Structures☆45Updated 7 years ago
- Public repository for all the game code for Seed of Andromeda.☆328Updated 4 years ago
- Regrowth Studios Vorb Engine☆65Updated 4 years ago
- Cloth-Visualization via particle-simulation.☆82Updated 9 years ago
- a cross platform (Linux and Windows) OpenGL window library in a single header☆204Updated 7 months ago
- Cute little deferred shading implementation.☆140Updated 6 years ago
- World generator using simulation of plates, rain shadow, erosion, etc.☆1,012Updated 11 months ago
- RTS in the spirit of Eufloria☆117Updated 2 years ago
- A 2D dynamic lighting system with accurate soft shadows.☆115Updated 4 years ago
- A cellular automaton I made up myself, written in C++/ SFML☆144Updated last year
- Hopefully updated status of all my github repositories☆346Updated 5 years ago
- This repo has been merged into TranscendenceDev☆50Updated 6 years ago
- This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆120Updated 4 months ago