lantertronics / CS-ECE4795-GPU-Prog-for-Video-GamesLinks
Supplemental material for CS/ECE 4795, GPU Programming for Video Games (Georgia Tech class)
☆45Updated last year
Alternatives and similar repositories for CS-ECE4795-GPU-Prog-for-Video-Games
Users that are interested in CS-ECE4795-GPU-Prog-for-Video-Games are comparing it to the libraries listed below
Sorting:
- Become a Unity Shaders Guru, published by Packt☆53Updated 2 years ago
- ☆102Updated 3 years ago
- Resources from my Udemy course☆88Updated last year
- ☆42Updated last year
- Six varied methods for drawing grass with a range of use cases.☆83Updated 3 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- HDRP remaster of the classic Sponza scene.☆51Updated 3 years ago
- ☆42Updated 3 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆148Updated 6 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 5 years ago
- Automated semi-procedural walking and running on uneven terrain☆104Updated 11 months ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Simple motion matching implementation in Unity☆61Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- A stylized sky shader (and material presets) for Unity.☆118Updated 2 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆111Updated last year
- A work in progress solution for capsule shadows in Unity.☆127Updated 2 years ago
- Hair cards shader for unity universal render pipeline☆46Updated 2 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆85Updated 3 years ago
- ☆106Updated 2 years ago
- The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that …☆40Updated 3 years ago
- 2D cloth simulation in Unity using simple Verlet integration.☆39Updated 3 years ago
- An implementation of underwater effects that show under the water line.☆73Updated last year
- ☆31Updated last year
- Screen space reflection for Unity 2022 and Unity6☆117Updated last year
- A snow layer shader for Shader Graph and Universal Render Pipeline.☆34Updated 4 years ago
- Tree&Grass System for Unity URP.☆115Updated 2 years ago
- Dynamic water with ripples and waves☆32Updated 3 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆244Updated last year
- real-time atmosphere rendering in Unity URP☆99Updated 4 months ago