GPU-based ellipsoidal planetary terrain renderer, developed as part of my Master thesis on virtual globe rendering.
☆28Dec 3, 2025Updated 10 months ago
Alternatives and similar repositories for planetary_terrain_renderer
Users that are interested in planetary_terrain_renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Bevy Procedural Slum Generator☆25Dec 15, 2025Updated 9 months ago
- A Bevy plugin to render point clouds.☆68Oct 4, 2026Updated last week
- Prototype for Bevy core widgets☆14Apr 24, 2025Updated last year
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆13May 12, 2025Updated last year
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Nov 22, 2022Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆19Jun 23, 2026Updated 3 months ago
- This is a tool for using a simplified genetics system to generate inheritable traits for DnD characters.☆22Feb 11, 2022Updated 4 years ago
- Javascript library for showing interactive maps of Masaryk University buildings and rooms on webpages.☆11Jul 14, 2023Updated 3 years ago
- Cross platform game engine using Vulkan API☆11Jun 10, 2026Updated 4 months ago
- A collection of widgets that are built on top of bevy and the ECS pattern.☆14Sep 2, 2022Updated 4 years ago
- 🏛️ Bevy Rome - foundations for a Bevy Editor☆20Dec 19, 2024Updated last year
- Compute Longest Edge Bisections using the Concurrent Binary Tree library☆17Oct 5, 2020Updated 6 years ago
- Implementation of quadcopter flight dynamics & control.☆17Apr 23, 2023Updated 3 years ago
- A workflow for baked global illumination in the Bevy game engine☆39Oct 17, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆11Oct 15, 2023Updated 2 years ago
- When 32-bit worlds aren't big enough☆405Jul 16, 2026Updated 2 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆19Apr 15, 2024Updated 2 years ago
- Vulkan Port of Frank Luna's Introduction to 3D Game Programming With DirectX 12☆14Mar 11, 2022Updated 4 years ago
- Alias-free Bessel function synthesis☆12Sep 29, 2026Updated last week
- Vector tile layers for Mapsui☆10Mar 29, 2025Updated last year
- Different Implementations of 2D Procedural Maps☆21Aug 22, 2017Updated 9 years ago
- ☆38Aug 24, 2024Updated 2 years ago
- Procedural, hexagonal map generator and editor for Unity☆17Aug 5, 2020Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- The unstoppable programmers editor written in Rust and Javascript☆28Jan 22, 2020Updated 6 years ago
- Realistic Rendering, Terrain Generation, and Physics Simulation Engine☆14Dec 17, 2015Updated 10 years ago
- Continuous Distance-Dependent Level of Detail☆23Jan 10, 2016Updated 10 years ago
- K-d tree to use with map visualizations☆14Sep 18, 2017Updated 9 years ago
- 3D graphics engine for .NET platform.☆17Feb 25, 2024Updated 2 years ago
- This assists in the creation of new local packages through automation of the package layout and package.json☆12Jan 7, 2022Updated 4 years ago
- An simple OpenSource Behaviour Tree that uses https://github.com/Seneral/Node_Editor_Framework/ for scripting.☆14Mar 21, 2018Updated 8 years ago
- A small and leightweight plate simulation/mapmaking tool☆19Oct 3, 2026Updated last week
- Task extensions for Unity3d.☆10Oct 1, 2020Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆10Sep 11, 2022Updated 4 years ago
- Removing labels overlapping from charts with simulated annealing. Blog link below☆12Jul 5, 2023Updated 3 years ago
- A real-time, learning-first 3D terrain DEM renderer in Rust. The viewer raymarches real-world Digital Elevation Model data on the GPU. Le…☆18Jun 19, 2026Updated 3 months ago
- vierkant is a Vulkan based rendering library written in C++20☆23Updated this week
- lessons I am learning☆14Oct 24, 2019Updated 6 years ago
- ☆11Jan 9, 2025Updated last year
- Rust port of the Charm ecosystem (Bubble Tea, Lip Gloss, Bubbles, Wish): Elm-architecture TUIs, CSS-like terminal styling, and SSH app fr…☆40Updated this week