kopaka1822 / WpfUnmanagedOpenGLLinks
C# Wpf Project Template with unmanaged C++ OpenGL
☆10Updated 6 years ago
Alternatives and similar repositories for WpfUnmanagedOpenGL
Users that are interested in WpfUnmanagedOpenGL are comparing it to the libraries listed below
Sorting:
- Powerful, advanced and cross-platform Graphics Rendering Library☆19Updated 2 weeks ago
- A demonstration of DirectComposition and DirectX 12 interoperability☆43Updated 8 years ago
- Experimental implementation of OpenCL over Metal☆12Updated 2 years ago
- ☆17Updated 6 years ago
- A generator of JSON parser & serializer C++ code from structure header files☆24Updated 4 months ago
- The Simul Platform rendering library☆14Updated 2 weeks ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆139Updated 2 weeks ago
- Toy software vulkan ICD implementation☆20Updated 5 years ago
- Native C++ Version of the Delta Engine: http://DeltaEngine.net/Start/Cpp☆23Updated 12 years ago
- SDK for the IFC specification at https://github.com/microsoft/ifc-spec☆62Updated this week
- A Sample vulkan layer☆50Updated 3 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆57Updated 3 months ago
- A simple C++ wrapper around the "miniz" zip library☆30Updated 2 years ago
- ☆17Updated this week
- QDirect3DWidget implementation similar to the built-in QOpenGLWidget☆152Updated 3 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Lambda Game Engine☆22Updated 4 years ago
- ☆14Updated 2 years ago
- A Embedded Gpu Profiler for Dear ImGui App☆53Updated 2 weeks ago
- Minimalistic logging library with threads and manual callstacks☆32Updated last week
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- 3D game engine using DirectX11 with Entity Component System☆6Updated 2 years ago
- Asset pack for the Vulkan samples repository☆26Updated 2 years ago
- DirectX Texture Tool (dxtex.exe) is an MFC-based application for viewing, manipulating, and building DDS textures for DirectX application…☆14Updated 2 years ago
- C++ Reflection & Serialization using Clang's LibTooling☆51Updated 4 years ago
- vast Engine☆11Updated 9 months ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆43Updated this week
- Simple header-only C++ software renderer☆33Updated 2 years ago