A tool for developers in 3dsMax to build their projects quickly and repeatedly to mzp-files
☆18Jan 30, 2013Updated 13 years ago
Alternatives and similar repositories for mzpBuilder
Users that are interested in mzpBuilder are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Easy way to make a new menu item plugin for 3ds max. Includes a cmd script which makes the mzp file for you☆15Apr 8, 2026Updated 4 months ago
- Documentation☆14Dec 11, 2024Updated last year
- Data-Centric rigging sample data☆19Aug 11, 2021Updated 4 years ago
- Pyblish plugins used at Bumpybox☆24Jan 4, 2022Updated 4 years ago
- Dynamic Chain Rig Tool for Game (Maya Plug-in)☆17Mar 1, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Custom Procedural Rig Tool for Game(Unreal)☆21Jul 9, 2020Updated 6 years ago
- Getting started with Python in Unreal Engine☆23Jun 5, 2023Updated 3 years ago
- ☆31Jun 20, 2020Updated 6 years ago
- Export a painter project to photoshop.☆34Jun 2, 2025Updated last year
- python rigging framework for Maya☆25Apr 29, 2025Updated last year
- A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.☆193May 30, 2023Updated 3 years ago
- An example of how to create a Python C++ extension for use in Maya☆42Apr 26, 2019Updated 7 years ago
- A python script for rendering in Maya renderView by frame.☆11Sep 29, 2017Updated 8 years ago
- Shotgun file structures☆14Mar 15, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in U…☆36Apr 14, 2022Updated 4 years ago
- Unity chat UI example☆10Apr 29, 2021Updated 5 years ago
- D3+Keen CG/3D production calculators based on my excel/calc sheets, mainly for lighting☆13Sep 21, 2017Updated 8 years ago
- A demo of 2D WebView for WebGL.☆16Apr 22, 2026Updated 3 months ago
- 3ds max ToTex, Texture Baking Tool, maxscript☆24Mar 13, 2016Updated 10 years ago
- Lightweight open-source production tools for Maya☆28Sep 29, 2023Updated 2 years ago
- ☆11May 26, 2020Updated 6 years ago
- A custom script shelves for 3ds max.☆12Mar 1, 2024Updated 2 years ago
- Model View programming tutorial for PyQt☆14Nov 29, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆49Dec 10, 2014Updated 11 years ago
- An ID renew logic for modification tracking in Maya pipeline☆17Oct 13, 2018Updated 7 years ago
- An example of a Maya "feature" node☆16Sep 13, 2017Updated 8 years ago
- A shock wave effect for Unity3d☆13Mar 12, 2023Updated 3 years ago
- ☆15Sep 4, 2023Updated 2 years ago
- Django inspired framework for Maya☆12Jul 26, 2022Updated 4 years ago
- ☆12Jan 23, 2019Updated 7 years ago
- An example for an article I wrote on how I build my blog into VuePress: https://jordonbaade.com/blog/blogging-vuepress-default-theme☆11Jul 19, 2018Updated 8 years ago
- Procedural 3d City generator in Unity using real life geometrical data from open street maps☆13May 2, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Jun 5, 2021Updated 5 years ago
- Example of Python scripts for 3D Studio Max, Maya and Blender.☆44Jul 2, 2018Updated 8 years ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆54Mar 21, 2024Updated 2 years ago
- ☆15Aug 16, 2020Updated 5 years ago
- This is a simple editor for animation.hkx. I made it for the purpose of fine adjustment of existing pose.☆17Mar 5, 2023Updated 3 years ago
- miPipel =)☆12Nov 20, 2016Updated 9 years ago
- ☆12Jan 24, 2022Updated 4 years ago