keijiro / unitychan-crs
Unity-Chan "Candy Rock Star" Live Demo
☆22Updated 10 years ago
Alternatives and similar repositories for unitychan-crs:
Users that are interested in unitychan-crs are comparing it to the libraries listed below
- ☆44Updated 7 years ago
- Light probe editor for Unity.☆72Updated 10 years ago
- Implementing Volumetric ray casting for 3D reconstruction of MRI scans.☆23Updated 8 years ago
- Unity Blending PBR Shaders☆74Updated 6 years ago
- Lux 2.0☆86Updated 9 years ago
- A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1☆32Updated 6 years ago
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene☆101Updated 6 years ago
- Making high quality levels for mobile platform using 360 videos and images. feel free to use it by all means.☆81Updated 3 years ago
- Port 2D fluid simulation to Unity.☆79Updated 9 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 8 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆63Updated 6 years ago
- Simple example of painting straight onto a mesh with a shader☆67Updated 8 years ago
- ☆105Updated 3 years ago
- Shows how to change the shadow color in the deferred lighting mode.☆17Updated 11 years ago
- View-aligned mesh slicing for Unity.☆74Updated 8 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Visuals for Phantom Sketch Mod.☆80Updated 7 years ago
- Fur shader sample for Unity.☆72Updated 3 years ago
- A project designed to teach an aspiring Unity VR developer the very basics of working with ComputeShaders in VR.☆38Updated 7 years ago
- 采用普通渲染管线写的Shader 。 1)使用Unity的Shaderforge,编写的的能量盾的溶解与出现☆30Updated 4 years ago
- Render Skybox (sky sphere) by user-defined sky mesh.☆42Updated 9 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆107Updated 2 years ago
- Ready for Use Unity Mobile Shaders☆116Updated 6 years ago
- ☆71Updated 8 years ago
- A surface shader based on ShaderX1☆43Updated 6 years ago
- A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions☆161Updated 6 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 7 years ago
- uFrame MVVM Framework☆41Updated 7 years ago