keijiro / unity-deferred-shadow-color
Shows how to change the shadow color in the deferred lighting mode.
☆17Updated 11 years ago
Related projects ⓘ
Alternatives and complementary repositories for unity-deferred-shadow-color
- Light probe editor for Unity.☆71Updated 10 years ago
- An arbitrary rotatable skybox shader for Unity.☆39Updated 10 years ago
- Unity example: drawing something like a pincushion☆36Updated 8 years ago
- Skybox shaders based on the CIE sky models.☆26Updated 10 years ago
- GeoPainter Community Edition is a Unity editor tool for painting prefabs in a scene☆28Updated 6 years ago
- Geometric mirroring effect for Unity☆45Updated 9 years ago
- Unity GrabSquares Effect☆47Updated 7 years ago
- Simulate Physics in the Unity Scene view☆71Updated 5 years ago
- Particle system using Curl Noise for Unity.☆31Updated 5 years ago
- A kind of depth cueing vfx.☆16Updated 10 years ago
- Color picker for Unity in immediate GUI mode☆41Updated 7 years ago
- Simple star-glow effect.☆46Updated 4 years ago
- Playground project for character joint chains in Unity☆35Updated 6 years ago
- ☆32Updated 5 years ago
- Procedural toon shader using animation curves.☆17Updated 6 years ago
- Vinyl record groove shader☆18Updated 10 years ago
- A Screen space distortion effect for Unity☆36Updated 7 years ago
- Low poly basic shape library for Unity☆43Updated 8 years ago
- Drop shadow shader for sprite objects.☆73Updated 10 years ago
- ☆24Updated 7 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆64Updated 7 years ago
- Simple per-poly vertex painter for Unity☆59Updated 7 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- Sketch filter with the standard image effects☆53Updated 10 years ago
- Surface Slicing Full Screen Effect☆67Updated 10 years ago
- Texture map generation tool made in Unity☆23Updated 9 years ago
- A vertex shader for background terrain based on noise.☆16Updated 6 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 4 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 6 years ago