jvanverth / essentialmathLinks
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
☆428Updated last year
Alternatives and similar repositories for essentialmath
Users that are interested in essentialmath are comparing it to the libraries listed below
Sorting:
- Sample code for my YouTube series.☆668Updated 8 years ago
- Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018☆379Updated 5 years ago
- ☆328Updated 2 years ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆160Updated last year
- Source code for Game Physics Cookbook☆1,048Updated 5 years ago
- Collection of game development related white papers☆184Updated 8 years ago
- Automatically exported from code.google.com/p/gamecode4☆332Updated 9 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,103Updated 9 months ago
- Novice-built game engine from the ground up (with blogs!)☆433Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆396Updated 8 years ago
- ☆479Updated 3 years ago
- It's like the 3D Game Engine, except in C++☆315Updated 2 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆857Updated 5 years ago
- Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)☆559Updated 6 years ago
- OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt☆336Updated 2 years ago
- GPU-based Forward+ renderer☆550Updated 6 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆342Updated 7 years ago
- The Physics engine that accompanies the book "Game Physics Engine Design"☆1,067Updated 2 years ago
- Simple, open source, 2D impulse based physics engine for educational use. http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-…☆200Updated 4 years ago
- The OpenGL Samples Pack☆784Updated 3 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- All code samples learnvulkan.com☆111Updated 7 years ago
- Pyramid Shader Analyzer☆316Updated 6 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆343Updated 9 years ago
- Base code for thebennybox's 3D Game Programming Tutorial series☆79Updated 7 years ago
- A simple realtime graphics playground for experimentations.☆563Updated 4 months ago
- Procedural tree mesh generator (and editor)☆205Updated 10 years ago
- Source code for OpenGL Insights☆670Updated 3 years ago
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆172Updated 4 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆691Updated 8 years ago