badlogic / wee
A wee educational programming environment.
☆19Updated 7 years ago
Alternatives and similar repositories for wee:
Users that are interested in wee are comparing it to the libraries listed below
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Mostly self-contained game/engine☆44Updated 6 months ago
- Simple Vulkan demo program☆14Updated 6 years ago
- Under construction C header only graphics library.☆27Updated 4 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆54Updated 9 years ago
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 4 years ago
- C++ Game Engine☆34Updated 7 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆37Updated 10 years ago
- A tool for remotely monitoring video game playtests.☆50Updated 10 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Zig + Sokol + ImGui☆11Updated 5 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆17Updated 6 years ago
- SDL2.0 and OpenGL ES example for Android☆32Updated 10 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago
- ASS: Audio Stupidly Simple☆35Updated 6 years ago
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- A hybrid of the Entity-Component-System and Model-View-Controller patterns with new concepts developed specifically for games. Ents is ea…☆43Updated 10 years ago
- C++ 3d math types for game developers☆21Updated last year
- onut. A little framework to make games in C++ or JavaScript☆46Updated last month
- Eva is a simple cross-platform C99 library for creating event-driven applications.☆12Updated last year
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆87Updated 6 years ago
- OpenGL Voxel Splatting☆20Updated 9 years ago
- Builds atlas texture from a bunch of input images.☆76Updated 5 years ago
- A simple wrapper for sokol_gfx enabling multithreaded rendering.☆24Updated 4 years ago
- minimal cross-platform standalone C headers☆8Updated 3 years ago
- WebSockets in C☆49Updated 3 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago