badlogic / weeLinks
A wee educational programming environment.
☆19Updated 7 years ago
Alternatives and similar repositories for wee
Users that are interested in wee are comparing it to the libraries listed below
Sorting:
- Simple Vulkan demo program☆14Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆54Updated 9 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Multi-threaded data building, packaging, patching and editing system☆9Updated 9 years ago
- A simple wrapper for sokol_gfx enabling multithreaded rendering.☆24Updated 4 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Zig + Sokol + ImGui☆11Updated 5 years ago
- Mostly self-contained game/engine☆46Updated 7 months ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆65Updated 4 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 4 years ago
- Vino's Tool Box☆16Updated 8 years ago
- Educational demo implementing a swept 2D character controller☆96Updated last year
- Game engine☆7Updated 10 years ago
- shd shader generator☆10Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A tool for remotely monitoring video game playtests.☆50Updated 10 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Updated last year
- Tiny raster font blitting library☆25Updated 7 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆17Updated 6 years ago
- minimal cross-platform standalone C headers☆8Updated 3 years ago