badlogic / wee
A wee educational programming environment.
☆19Updated 7 years ago
Alternatives and similar repositories for wee:
Users that are interested in wee are comparing it to the libraries listed below
- Educational demo implementing a swept 2D character controller☆92Updated last year
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Minimalistic, cross platform, open source 3d game engine framework☆60Updated 4 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 4 years ago
- Mostly self-contained game/engine☆43Updated 5 months ago
- A tool for remotely monitoring video game playtests.☆50Updated 9 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆87Updated 6 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- Toast Framework is a 2D easy-to-use C++ game framework inspired by FlashPunk. It truly could be considered the first C++ FlashPunk port.☆38Updated 10 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆63Updated 4 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- WebSockets in C☆49Updated 3 years ago
- A texture atlas generator library and tool☆13Updated 5 years ago
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆12Updated 6 years ago
- A collection of data structures and utilities (C++11)☆22Updated 5 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- JigLib rigid body physics engine☆12Updated 3 years ago
- A simple wrapper for sokol_gfx enabling multithreaded rendering.☆24Updated 3 years ago
- Static model binary format☆19Updated 8 years ago
- A C++11 function to normalize resource identificators☆23Updated 9 years ago