jkolb / ShkadovLinks
A multi-platform Swift game engine
☆16Updated 8 years ago
Alternatives and similar repositories for Shkadov
Users that are interested in Shkadov are comparing it to the libraries listed below
Sorting:
- An entity-component-system game engine built in the Swift programming language.☆36Updated 10 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆82Updated 8 years ago
- Swift playground demonstrating lerp, smooth step, Catcall-Rom and others!☆63Updated 5 years ago
- An interactive playground showing how to use Metal compute kernels.☆94Updated 4 years ago
- Entity System Lib implemented in Swift☆19Updated 8 years ago
- Math, Vector and Matrix library in Swift☆37Updated 10 years ago
- Entitas Swift implementation☆59Updated 7 years ago
- Wrappers around GLKit math functions in Swift☆18Updated 11 years ago
- Swift library for tensor operations, machine learning and artificial intelligence☆30Updated 7 years ago
- A simple Scheme (Lisp dialect) interpreter written in Swift.☆46Updated 7 years ago
- Apple Metal framework playground☆55Updated 11 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- SpriteKit game scene transitions with shaders☆46Updated 10 years ago
- Sample code for the Metal by Example book☆24Updated 8 years ago
- Cross-platform math library with SIMD support☆67Updated 3 years ago
- A Swift framework for dealing with physical units and dimensioned numbers.☆41Updated 4 years ago
- A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS☆18Updated 7 years ago
- This library attempts to make it easy to use OpenGL from within Apple's Swift programming language, while providing a uniform interface f…☆57Updated 9 years ago
- ☆39Updated 11 years ago
- SwiftGL Math Library☆66Updated 5 years ago
- Xcode project for developing SwiftGL itself.☆73Updated 8 years ago
- A framework for building fast genetic algorithms in Swift.☆30Updated 8 years ago
- Various talks and corresponding sample code☆20Updated 10 years ago
- An experimental implementation of touch-friendly first-person shooter controls using SceneKit and Swift☆216Updated 4 years ago
- ☆16Updated 9 years ago
- Swift soft body physics engine☆171Updated 7 months ago
- A simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS.☆65Updated 4 years ago
- Shows how to draw a 3D object without using shaders☆181Updated 8 years ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated last month
- Simple scanner for data streams like STDIN in Swift☆47Updated 6 years ago