thelukester92 / swift-engine
An entity-component-system game engine built in the Swift programming language.
☆35Updated 9 years ago
Alternatives and similar repositories for swift-engine
Users that are interested in swift-engine are comparing it to the libraries listed below
Sorting:
- A custom shader for Sprite Kit in iOS☆48Updated 7 years ago
- SpriteKit game scene transitions with shaders☆46Updated 9 years ago
- Tool Kit to make Apple's Sprite Kit easier to use.☆61Updated 9 years ago
- NS_OPTIONS for Swift (type-checked bitmask container). Basically an easier-to-implement RawOptionSet.☆36Updated 8 years ago
- Re-building Apple's GameplayKit☆25Updated 9 years ago
- Math, Vector and Matrix library in Swift☆37Updated 10 years ago
- ☆16Updated 9 years ago
- Swift playground demonstrating lerp, smooth step, Catcall-Rom and others!☆63Updated 5 years ago
- Implementation of EventDispatcher pattern using Swift Protocol Extensions☆18Updated 9 years ago
- Source Code for my tutorial on SceneKit at RWDevCon☆108Updated 10 years ago
- Example of how to put a gradient over a sprite in SpriteKit.☆22Updated 9 years ago
- Asynchronous network framework in Swift☆21Updated 8 years ago
- SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader☆87Updated 12 years ago
- BMGlyphLabel and BMGlyphFont class for iOS7 Sprite Kit☆31Updated 8 years ago
- Auto Layout support for SpriteKit (iOS & OSX)☆35Updated 9 years ago
- A collection of performance test for issues that I run into with Swift.☆45Updated 9 years ago
- Entity System Lib implemented in Swift☆19Updated 7 years ago
- An 8bit Megaman game for iOS, using SpriteKit and Swift☆50Updated 9 years ago
- Have you ever wonder how you could make Origami like editor in 1h ?☆337Updated 7 years ago
- A small library for creating liquid for use with SpriteKit on iOS and OS X.☆73Updated 9 years ago
- Specification pattern implemented in swift (iOS/OSX)☆45Updated 9 years ago
- Core Image Volumetric Rendering☆60Updated 9 years ago
- A sliding level selector menu for SpriteKit iOS 7 games with a scrolling parallax background☆25Updated 8 years ago
- DispatchTimer is a GCD-based NSTimer analogue that you can also pause/resume and set the finite number of invocations.☆20Updated 8 years ago
- Some useful Swift playgrounds I maintain for my own interests☆20Updated 10 years ago
- An experimental implementation of touch-friendly first-person shooter controls using SceneKit and Swift☆216Updated 3 years ago
- Simple example of how to use UIScrollView in a SpriteKit project☆87Updated 7 years ago
- A multi-platform Swift game engine☆16Updated 8 years ago
- A Node Based User Interface implemented with the Presentation Model Pattern☆41Updated 10 years ago
- A simple to use Feed Forward Neural Network built in Swift 3.0☆35Updated 8 years ago