jiayaozhang / Game_Physics_Weeks_Series
☆12Updated 2 years ago
Alternatives and similar repositories for Game_Physics_Weeks_Series:
Users that are interested in Game_Physics_Weeks_Series are comparing it to the libraries listed below
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Updated last year
- The Testbed of Physics2D, based on SFML and ImGui☆33Updated 9 months ago
- GPU 3D SDF generator using DirectX 11 compute shader☆66Updated 2 years ago
- 基于OpenGL实现的渲染引擎☆60Updated 5 years ago
- 本科毕业设计-流体模拟☆17Updated last year
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- Ubpa CMake☆23Updated 3 years ago
- ☆50Updated 5 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- Physics2D - Simple 2D Physics Simulation for Blog Tutorials.☆89Updated last year
- GPU LBVH builder implemented in Vulkan and GLSL.☆42Updated last year
- Pixel Engine☆34Updated 2 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆69Updated 4 months ago
- GAMES 106 Homework5: Mesh Reduction☆17Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 4 months ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 4 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Entity-Component Based Graphics Engine rendered by Metal☆42Updated 2 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year
- realize XPBD with rust and render in Unity☆32Updated 3 years ago
- 图形学随笔☆47Updated 2 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 2 years ago
- A cross platform vulkan renderer☆57Updated 8 months ago
- CPU Physically Based Renderer [2020-]☆17Updated last year
- LostPeter's Vulkan Learning Samples !☆18Updated 3 months ago
- A Realtime PathTracer☆67Updated this week
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 3 months ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago