jiayaozhang / Game_Physics_Weeks_Series
☆12Updated 2 years ago
Alternatives and similar repositories for Game_Physics_Weeks_Series:
Users that are interested in Game_Physics_Weeks_Series are comparing it to the libraries listed below
- The Testbed of Physics2D, based on SFML and ImGui☆32Updated 8 months ago
- GPU 3D SDF generator using DirectX 11 compute shader☆66Updated 2 years ago
- Ubpa CMake☆23Updated 3 years ago
- 基于OpenGL实现的渲染引擎☆58Updated 5 years ago
- My toy render Engine☆22Updated 3 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 5 years ago
- ☆50Updated 5 years ago
- realize XPBD with rust and render in Unity☆31Updated 3 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆52Updated 6 years ago
- 本科毕业设计-流体模拟☆17Updated 11 months ago
- 图形学随笔☆47Updated 2 years ago
- A RTX renderer☆40Updated 5 years ago
- Physics2D - Simple 2D Physics Simulation for Blog Tutorials.☆88Updated last year
- ☆27Updated 12 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Updated last year
- Not so tiny path tracer☆25Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 2 years ago
- Precomputed Radiance Transfer in OpenGL☆29Updated 3 years ago
- A Realtime PathTracer☆62Updated this week
- 用C++和DirectX 11实现的GAMES202作业☆66Updated 3 years ago
- A Rendering Engine based on DirectX12☆45Updated 3 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 4 years ago
- Entity-Component Based Graphics Engine rendered by Metal☆40Updated 2 years ago
- GAMES 106 Homework5: Mesh Reduction☆17Updated last year