jhasse / chipmunkppLinks
Chipmunk Physics C++ wrapper
☆42Updated last year
Alternatives and similar repositories for chipmunkpp
Users that are interested in chipmunkpp are comparing it to the libraries listed below
Sorting:
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.☆18Updated 9 years ago
- Data Oriented Tower Defense Example☆55Updated 5 months ago
- Foundation library of helpful classes/functions☆23Updated 3 months ago
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆55Updated 8 years ago
- Everything I am (was...) passionate about - the best game engine ever☆51Updated 4 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 4 years ago
- [HEADER-ONLY] C++14 multi-purpose utility library that only depends on the STL.☆62Updated 11 months ago
- 2D game made from scratch in C++☆47Updated 3 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated last year
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- Message oriented networking library using TCP transport.☆151Updated 4 months ago
- C++ minimal entity-component system single header library☆121Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated last year
- A header only cross platform wrapper of fiber API.☆47Updated 7 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Updated 4 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- SFML Box2D Light☆13Updated 9 years ago
- OpenGL and Vulkan header and loader generator.☆205Updated 8 months ago
- An over-engineered implementation of Asteroids☆31Updated 8 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆33Updated 8 years ago
- Header-only library with unconventional C++ features, like deep-copy smart pointers, dynamic dispatch, type-erased ranges☆43Updated 3 years ago
- Example projects for the bs::framework☆64Updated 2 years ago
- SDL2.0 cross platform Android/Desktop framework with OpenGL4/ES3☆41Updated 10 years ago