jhasse / chipmunkpp
Chipmunk Physics C++ wrapper
☆42Updated last year
Alternatives and similar repositories for chipmunkpp
Users that are interested in chipmunkpp are comparing it to the libraries listed below
Sorting:
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Foundation library of helpful classes/functions☆23Updated 2 months ago
- What a stupid name for a library☆51Updated 5 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.☆18Updated 9 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated last year
- Header-only library with unconventional C++ features, like deep-copy smart pointers, dynamic dispatch, type-erased ranges☆43Updated 3 years ago
- Everything I am (was...) passionate about - the best game engine ever☆51Updated 4 years ago
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Updated 4 years ago
- A C++11 runtime for skeletal animation from Spine by Esoteric Software☆47Updated 8 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- Core libraries and utilities☆35Updated 2 years ago
- [HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-syste…☆19Updated 8 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 3 years ago
- Builds atlas texture from a bunch of input images.☆76Updated 5 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- Data Oriented Tower Defense Example☆55Updated 4 months ago
- ☆17Updated 10 years ago
- Use native dialogs with same code on Windows,Mac OSX and GTK☆26Updated 7 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- SFML Box2D Light☆13Updated 9 years ago
- bsf imgui plugin☆13Updated 5 years ago
- Small footprint UI library for games & apps (branch)☆47Updated last month
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- [HEADER-ONLY] C++14 multi-purpose utility library that only depends on the STL.☆62Updated 10 months ago
- Featherkit game framework☆44Updated 6 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆33Updated 8 years ago
- Simple SFML and EnTT playground☆37Updated 4 years ago