binary1248 / GLS
GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.
☆18Updated 9 years ago
Alternatives and similar repositories for GLS:
Users that are interested in GLS are comparing it to the libraries listed below
- Foundation library of helpful classes/functions☆23Updated last month
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- A generic game loop implementation in C++☆12Updated last year
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- Bunch of tools for SFML application development☆16Updated 12 years ago
- Simple and Fast Network Utility Library☆52Updated 6 years ago
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- [HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-syste…☆19Updated 8 years ago
- Everything I am (was...) passionate about - the best game engine ever☆51Updated 4 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 8 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Igneous is an open source game engine written in C++.☆50Updated 4 years ago
- ENGINE..... vrooooommm☆35Updated 7 months ago
- Data Oriented Tower Defense Example☆55Updated 3 months ago
- C++ string formatting library☆44Updated 5 years ago
- SFML Box2D Light☆13Updated 9 years ago
- 2D game made from scratch in C++☆47Updated 3 years ago
- Use native dialogs with same code on Windows,Mac OSX and GTK☆26Updated 7 years ago
- UNOFFICIAL Git mirror of PhysicsFS Mercurial repository. The official repository has also moved to GitHub; this one will no longer be upd…☆53Updated 3 years ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Builds atlas texture from a bunch of input images.☆76Updated 5 years ago
- Single-header libraries from the Magnum engine☆117Updated this week
- Particle editor for SFML/Thor based applications☆14Updated 6 years ago
- ☆17Updated 9 years ago
- Modern C++ cross-platform window abstraction.☆17Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated last year
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- A font cooking library☆54Updated 3 years ago