jeffbeene / synthcityLinks
An Infinite Procedural Cyberpunk City
☆147Updated last year
Alternatives and similar repositories for synthcity
Users that are interested in synthcity are comparing it to the libraries listed below
Sorting:
- Implementation of Evan Wallace's webgl-water demo using ThreeJS☆259Updated 3 years ago
- Collection of shader materials for three.js☆359Updated this week
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.☆366Updated this week
- Three.quarks is a general purpose particle system / VFX engine for three.js☆723Updated 6 months ago
- Three Viewport Gizmo is a highly customizable standalone interactive three.js view helper controls, allowing effortless integration with …☆230Updated 2 months ago
- threejs-character-controls-example☆124Updated last year
- A collection of Three.js Shading Language (TSL) textures☆203Updated last week
- A simple to use holographic material for vanilla threejs☆94Updated last year
- ☆106Updated 2 months ago
- A simple rain and puddle simulation with splashes and ripples.☆134Updated 3 months ago
- for your TPS game development with three.js.☆289Updated last year
- Convert a THREE.Mesh to a CANNON.Shape.☆343Updated 5 months ago
- Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.☆345Updated last week
- A simple to use fake glow material for vanilla threejs☆126Updated last year
- Demo of grass blowing in the wind in Three.JS / GLSL☆85Updated 4 years ago
- ☆164Updated 10 months ago
- Floating Capsule Character Controller (Rigibody control)☆397Updated 3 months ago
- WebAssembly port of Recast Navigation, a navigation mesh construction, path-finding, and spatial reasoning toolkit.☆359Updated 2 weeks ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆196Updated last year
- Computer Graphics Études with WebGL and Three.js☆146Updated 2 months ago
- CSG library for use with THREE.js☆569Updated last year
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆329Updated last year
- ☆90Updated last year
- 💡 Better lighting in three.js☆312Updated 2 years ago
- Three.js library for fracturing and slicing meshes in real time.☆202Updated 6 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆95Updated last year
- Physics for three. Game engine☆652Updated 2 weeks ago
- Terrain generation tool, using real-earth data and deep learning techniques☆76Updated last year
- Dissolve Effect a popular technique used in games to make things disintegrate or transform. Build using shaders and particles in Three.js…☆59Updated 7 months ago
- A sprite based text component for ThreeJS☆364Updated 3 months ago