j-jorge / unity-buildLinks
Benchmarking unity builds on real c++ projects.
☆14Updated 5 years ago
Alternatives and similar repositories for unity-build
Users that are interested in unity-build are comparing it to the libraries listed below
Sorting:
- C++ Reflection & Serialization using Clang's LibTooling☆51Updated 4 years ago
- ☆36Updated 6 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- State Machine based Game language from ~2000, similar to C++, Java and UnrealScript☆11Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Home of the Lava graphics shader language compiler and other tools☆20Updated 9 years ago
- C++ Serialization Library☆13Updated 2 years ago
- Realtime GPU Profiler for AMD / NVIDIA / Intel GPUs☆32Updated last year
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A clean implementation of reflection and related proposals.☆29Updated 7 years ago
- Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering☆10Updated last year
- A simple, header-only match maker(match making) implementation for C++.☆19Updated 6 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed wit…☆16Updated 11 months ago
- Radix sort revisited again☆26Updated 7 years ago
- ☆18Updated 3 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- ☆11Updated 8 years ago
- ☆17Updated 2 years ago
- ☆22Updated last year
- A C++11 thread pool and profiler☆29Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- My Talk on C++20's Concepts☆23Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Modern C++ Parallel Task Programming Library☆8Updated 6 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago