inferenceengine / shadernnLinks
ShaderNN is a lightweight deep learning inference framework optimized for Convolutional Neural Networks on mobile platforms.
☆224Updated 2 years ago
Alternatives and similar repositories for shadernn
Users that are interested in shadernn are comparing it to the libraries listed below
Sorting:
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆260Updated 10 months ago
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆109Updated 7 months ago
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆142Updated 3 weeks ago
- A profiler to disclose and quantify hardware features on GPUs.☆175Updated 3 years ago
- Github repository for the Vulkan SDK☆239Updated 2 years ago
- Display an image created by Vulkan compute shader, with OpenGL☆110Updated 6 months ago
- ☆102Updated 7 years ago
- A utility for building Vulkan API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.☆36Updated last month
- related to virglrender-vulkan: basic compute test application☆19Updated last year
- Vulkan video samples☆329Updated this week
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆108Updated last year
- mperf是一个面向移动/嵌入式平台的算子性能调优工具箱☆193Updated 2 years ago
- Native android application that showcases camera preview mapping on a spinning 3D cube.☆52Updated 5 months ago
- Collection of easy, well-documented and useful OpenCL examples in C++.☆83Updated 4 years ago
- High-Performance Rendering Framework on Stream Architectures☆985Updated this week
- A stub opecl library that dynamically dlopen/dlsyms opencl implementations at runtime based on environment variables. Will be useful when…☆74Updated last year
- ☆68Updated 4 months ago
- A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.☆261Updated 3 weeks ago
- Vulkan best practice for mobile developers☆683Updated last year
- [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid☆72Updated 3 years ago
- The note of Qualcomm OpenCL SDK☆37Updated 7 years ago
- NVIDIA Neural Texture Compression SDK☆384Updated 2 weeks ago
- Vulkan layers to measure and analyze graphics performance.☆59Updated 2 years ago
- there are guide examples for mobile cv algorithms optimization.☆29Updated 3 years ago
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆13Updated last month
- NVIDIA Neural Shading SDK☆251Updated this week
- Conversion to/from half-precision floating point formats☆379Updated 5 months ago
- Header-only safetensors loader and saver in C++☆78Updated last month
- ☆81Updated 4 months ago
- Collection of Vulkan samples☆313Updated last week