ShaderNN is a lightweight deep learning inference framework optimized for Convolutional Neural Networks on mobile platforms.
☆227Aug 15, 2023Updated 2 years ago
Alternatives and similar repositories for shadernn
Users that are interested in shadernn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [SIGGRAPH Asia 2023] Official implementation for "Adaptive Recurrent Frame Prediction with Learnable Motion Vectors"☆20Dec 25, 2025Updated 3 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆31Jan 30, 2024Updated 2 years ago
- the Snapdragon™ Game Super Resolution 2 for unity☆19Jan 13, 2025Updated last year
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆47Apr 9, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆35Sep 10, 2024Updated last year
- Datasets and benchmarks for neural Monte Carlo denoising.☆22Apr 18, 2024Updated last year
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆80Oct 28, 2025Updated 5 months ago
- Simple AMD FSR 1.0 integration into an ImGui OpenGL ES demo app☆19Jun 3, 2022Updated 3 years ago
- Neural supersampling for real-time rendering☆33Oct 30, 2023Updated 2 years ago
- ☆32Sep 24, 2025Updated 6 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Mar 24, 2023Updated 3 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Mar 15, 2026Updated 3 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- Multilayer perceptron in vulkan☆14May 20, 2020Updated 5 years ago
- ☆12Oct 25, 2024Updated last year
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆21Apr 17, 2023Updated 2 years ago
- OpenCLDemo for Redmi Note 4X (nikel, MTK), Nexus 5, Nexus 6p and Pixel 2☆13Apr 14, 2018Updated 7 years ago
- C++ implementation of "Mobile Vision Transformer-based Visual Object Tracking" (BMVC2023) and "Separable Self and Mixed Attention Transf…☆12Apr 23, 2024Updated last year
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆15Jun 3, 2020Updated 5 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated 10 months ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆74May 27, 2022Updated 3 years ago
- The Zenith game engine☆16Oct 26, 2023Updated 2 years ago
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- ☆57Dec 14, 2020Updated 5 years ago
- Differentiable Block Compression for Neural Texture (EGSR 2025)☆14Nov 22, 2025Updated 4 months ago
- Simple template DAG scheduler in c++☆15Aug 13, 2020Updated 5 years ago
- ReSTIR implemented using OptiX.☆14Feb 11, 2022Updated 4 years ago
- auto_update_cscope_ctags_database☆16May 23, 2023Updated 2 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆45Jun 1, 2025Updated 10 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 8 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- Neural Graphics Model Gym is a Python® toolkit for developing real-time Neural Graphics machine learning models.☆54Apr 2, 2026Updated last week
- A soft ray tracing renderer based on Monte Carlo integration path tracing, implemented using pure C++ and file output streams.使用纯C++和文件输出…☆17Feb 26, 2025Updated last year
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago