ShaderNN is a lightweight deep learning inference framework optimized for Convolutional Neural Networks on mobile platforms.
☆232Aug 15, 2023Updated 2 years ago
Alternatives and similar repositories for shadernn
Users that are interested in shadernn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆41Sep 10, 2024Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆49Apr 9, 2024Updated 2 years ago
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆32Jan 30, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- [SIGGRAPH Asia 2023] Official implementation for "Adaptive Recurrent Frame Prediction with Learnable Motion Vectors"☆20Dec 25, 2025Updated 7 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆66Jun 15, 2024Updated 2 years ago
- Datasets and benchmarks for neural Monte Carlo denoising.☆24Apr 18, 2024Updated 2 years ago
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆83Oct 28, 2025Updated 9 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- High-Performance Real-Time Rendering Engine☆55Aug 2, 2026Updated last week
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆27Jul 25, 2024Updated 2 years ago
- Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".☆28Feb 23, 2026Updated 5 months ago
- Simple AMD FSR 1.0 integration into an ImGui OpenGL ES demo app☆19Jun 3, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- the Snapdragon™ Game Super Resolution 2 for unity☆20Jan 13, 2025Updated last year
- Research Oriented Physically Based Renderer☆83Jul 13, 2026Updated last month
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated 3 months ago
- ☆13Oct 25, 2024Updated last year
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- Multilayer perceptron in vulkan☆15May 20, 2020Updated 6 years ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆21Apr 17, 2023Updated 3 years ago
- ☆77Aug 4, 2026Updated last week
- OpenCLDemo for Redmi Note 4X (nikel, MTK), Nexus 5, Nexus 6p and Pixel 2☆14Apr 14, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- C++ implementation of "Mobile Vision Transformer-based Visual Object Tracking" (BMVC2023) and "Separable Self and Mixed Attention Transf…☆13Apr 23, 2024Updated 2 years ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆15Jun 3, 2020Updated 6 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 10 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 6 months ago
- Introduction to GLSL for Vulkan API☆19Sep 30, 2023Updated 2 years ago
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- Neural Graphics Model Gym is a Python® toolkit for developing real-time Neural Graphics machine learning models.☆69Updated this week
- auto_update_cscope_ctags_database☆16May 23, 2023Updated 3 years ago
- ☆34Sep 24, 2025Updated 10 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆58Dec 14, 2020Updated 5 years ago
- Simple template DAG scheduler in c++☆14Aug 13, 2020Updated 5 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆45Jun 1, 2025Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- CUDA accelerated medical imaging algorithms☆16May 9, 2022Updated 4 years ago
- ☆163Dec 14, 2020Updated 5 years ago
- ReSTIR implemented using OptiX.☆14Feb 11, 2022Updated 4 years ago