☆34Feb 8, 2024Updated 2 years ago
Alternatives and similar repositories for vk_sdl
Users that are interested in vk_sdl are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆22Jan 1, 2025Updated last year
- Demo integration between flecs, SDL3 and Blend2d☆12Mar 6, 2025Updated last year
- Vulkan 1.4 HPP RAII + SDL 3 tutorial☆14Mar 9, 2025Updated last year
- ☆16Apr 6, 2025Updated last year
- Low Overhead C Interface for Vulkan managed by Flecs☆14Jun 20, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SD…☆378Jun 15, 2026Updated 3 months ago
- This is a barebones example for tinycc compiler's dynamic compilation.☆16Jan 21, 2021Updated 5 years ago
- Arduino sketches for the STM32WB-based Katydid (aka Connected Motion Sense) wearable IoT platform☆13Sep 17, 2021Updated 5 years ago
- ☆16Oct 27, 2022Updated 3 years ago
- Regular archiving of publically available source code repositories☆15Mar 20, 2026Updated 6 months ago
- WebGL implementation for hxcpp☆25Jun 7, 2021Updated 5 years ago
- SDL3 GPU API SPIRV examples and work in progress pressure simulation.☆15Mar 1, 2025Updated last year
- Jai bindings for Raylib☆14Nov 9, 2021Updated 4 years ago
- Jai bindings for the sokol headers (https://github.com/floooh/sokol)☆17Sep 14, 2026Updated last week
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A lightweight, single header OpenGL engine.☆15Sep 6, 2025Updated last year
- Example collection for the SDL_GPU API☆543Aug 1, 2026Updated last month
- A tiny library for launching compute shaders on D3D11, Metal and Vulkan☆26Dec 27, 2020Updated 5 years ago
- C++11 provides chainable and iterable object for uniform die casts. Useful for statistics or table top RPG simulations.☆14Dec 2, 2018Updated 7 years ago
- C++ Type Traits for Smart Pointers that are not included in the standard library, containing inheritance detection and member detection.☆14Dec 22, 2021Updated 4 years ago
- This pack has a bunch of game assets for use while prototyping any type of game☆29Sep 16, 2023Updated 3 years ago
- Control flow macros for Jai☆23Jan 20, 2025Updated last year
- Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.☆22Dec 19, 2025Updated 9 months ago
- Integrated environment for *TeX*☆14Sep 20, 2026Updated last week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A Vulkan implementation/interpretation of Sebastian Aaltonen's blog post: "No Graphics API".☆22Jul 21, 2026Updated 2 months ago
- ☆23Updated this week
- Jai bindings for Raylib☆23Feb 14, 2025Updated last year
- Real-time 3D rigid body physics simulation built on EnTT ECS☆25Sep 20, 2026Updated last week
- Automatic build of dawn (WebGPU) for Windows☆71Updated this week
- C++20 library for binary serialization of arbitrary aggregates or tuples. The library also unifies work with tuples and aggregates☆14Feb 26, 2022Updated 4 years ago
- C++17 exploration of a classic MUD like game☆15Jun 6, 2021Updated 5 years ago
- A collection of sample code projects using Babylon Native to illustrate various scenarios☆10Mar 27, 2025Updated last year
- A .NET type library☆13May 2, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Modular cross-platform game engine☆17Jun 28, 2021Updated 5 years ago
- Tiny Minecraft clone in C and HLSL using the new SDL3 GPU API☆299Updated this week
- Archive of MetaStuff lib☆12Nov 30, 2022Updated 3 years ago
- ☆12Jul 13, 2017Updated 9 years ago
- Continuation of Cocos2D-XNA project, with focus on MonoGame☆41Sep 10, 2026Updated 2 weeks ago
- Bullet Physics for Heaps☆32Mar 8, 2019Updated 7 years ago
- A C++14 library that allows you to create non-blocking sockets (UDP/TCP) for Linux or Windows. Headers only. MIT license.☆14May 31, 2020Updated 6 years ago