iXit / Mesa-3DView external linksLinks
Please use official https://gitlab.freedesktop.org/mesa/mesa/ !
☆67Apr 14, 2023Updated 2 years ago
Alternatives and similar repositories for Mesa-3D
Users that are interested in Mesa-3D are comparing it to the libraries listed below
Sorting:
- Patches for Gallium Nine to apply on Wine Staging or Vanilla Wine☆52Apr 4, 2019Updated 6 years ago
- ☆22Jan 6, 2025Updated last year
- Wrapper script for launching APK files with ARChon and chromeos-apk☆13Aug 10, 2016Updated 9 years ago
- Build Gallium Nine support on top of an existing WINE installation☆304Oct 6, 2024Updated last year
- A d3d9 and d3d10 to d3d11 translation layer.☆269Feb 10, 2019Updated 7 years ago
- Collection of Ubisoft Manifests file☆16Dec 23, 2025Updated last month
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- Goal Oriented Action Planning☆11Jan 22, 2026Updated 3 weeks ago
- XRAY 16 Engine Modifications☆10Feb 14, 2015Updated 11 years ago
- Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/☆678Feb 5, 2026Updated last week
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- THIS REPOSITORY IS OBSOLETE, DO NOT USE☆15Jun 24, 2020Updated 5 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- Direct3D 9 to Direct3D 11 converter☆87Aug 20, 2018Updated 7 years ago
- ☆17Jan 25, 2025Updated last year
- A 3D Graphic API Library☆20Updated this week
- WPF HexGrid Panel☆40Jul 22, 2019Updated 6 years ago
- 10⁻¹⁸☆20Oct 1, 2025Updated 4 months ago
- A cross-platform, header-only compute-shader-styled job dispatching API written in C++.☆21Aug 19, 2020Updated 5 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- ☆17Jan 18, 2020Updated 6 years ago
- ☆89Aug 4, 2020Updated 5 years ago
- Example of unmodified C++/WinRT running on Windows 7☆21Jan 15, 2020Updated 6 years ago
- Popular hash table implementation benchmarks☆27Jul 12, 2017Updated 8 years ago
- Metro Exodus unofficial resources editor☆25Apr 18, 2019Updated 6 years ago
- A render graph based rendering engine☆27Jun 14, 2019Updated 6 years ago
- Cross platform game development framework☆26Dec 2, 2011Updated 14 years ago
- Little helper to run Steam apps under Proton with a GDB debugger☆26Jan 9, 2022Updated 4 years ago
- Hierarchical Pathfinding for Navigation Meshes (HNA*)☆29May 17, 2016Updated 9 years ago
- FOR ISSUES, PLEASE USE THE CORRESPONDING SUBPROJECT ISSUE TRACKER - Some pkgbuilds and stuff. Please don't target release tags and always…☆627Jan 27, 2026Updated 2 weeks ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Jun 27, 2018Updated 7 years ago
- FastAC - Amir Said's Arithmetic and Huffman coding library, example code, and documentation☆33Dec 9, 2025Updated 2 months ago
- Official Last Chaos Source Code,☆29Aug 13, 2015Updated 10 years ago
- D3D11 wrapper library using Microsoft's D3D11On12 implementation☆66Mar 25, 2019Updated 6 years ago
- A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]☆842Jan 17, 2020Updated 6 years ago
- AeonWave☆30Jun 2, 2025Updated 8 months ago
- Codes and datasets for adaptive spline fitting method SHAPES☆10Sep 27, 2024Updated last year
- ☆10Jun 24, 2020Updated 5 years ago