i-saint / exceptionLinks
http://i-saint.skr.jp/exception/
☆33Updated 12 years ago
Alternatives and similar repositories for exception
Users that are interested in exception are comparing it to the libraries listed below
Sorting:
- Simple 2D/3D game library for native C++, strongly inspired by MoaiSDK API structure.☆39Updated 4 years ago
- ☆42Updated 10 years ago
- Block-based 3D Map Editor☆26Updated 6 years ago
- 【公式ローグII】rougeclone2 (データ分離版ローグ・クローンII UTF-8版)ターミナルへの出力はもちろん、メッセージファイル、ソースコードなどすべての処理と資源がUTF-8対応しています。Rogueのすばらしさを楽しみたい人、ソースコードを見て完成度を共感し…☆20Updated 3 years ago
- Fire effect from Doom with SDL & OpenGL☆12Updated 5 years ago
- Lightning fast JSON parser.☆43Updated 4 years ago
- ☆10Updated 6 years ago
- Open-source Unity re-implementation☆52Updated 9 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17Updated 2 years ago
- ☆16Updated 10 years ago
- ☆53Updated 11 years ago
- A JavaScript implementation based on the Boo programming language.☆47Updated 8 years ago
- Random sokoban level generator☆38Updated 8 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆25Updated 10 years ago
- Core OpenGL samples and tests written in C++11.☆14Updated 3 weeks ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- QLL : Level loaders☆15Updated 5 years ago
- A tiny Lua based pixel/chiptune engine☆12Updated 7 years ago
- Public-domain modular game engine.☆44Updated 4 months ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- PNG optimization tool for game graphics☆101Updated 12 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- A collection of image filters, some especially suited to scale-up low res computer graphics.☆40Updated 10 years ago
- C++ 3d math types for game developers☆21Updated last year
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Updated 7 years ago
- 適当な街並みを作るUnity5のサンプルプロジェクト☆17Updated 8 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- C game.☆14Updated 5 years ago