i-saint / exceptionLinks
http://i-saint.skr.jp/exception/
☆33Updated 12 years ago
Alternatives and similar repositories for exception
Users that are interested in exception are comparing it to the libraries listed below
Sorting:
- 【公式ローグII】rougeclone2 (データ分離版ローグ・クローンII UTF-8版)ターミナルへの出力はもちろん、メッセージファイル、ソースコードなどすべての処理と資源がUTF-8対応しています。Rogueのすばらしさを楽しみたい人、ソースコードを見て完成度を共感し…☆20Updated 4 years ago
- Block-based 3D Map Editor☆26Updated 7 years ago
- Simple 2D/3D game library for native C++, strongly inspired by MoaiSDK API structure.☆39Updated 4 years ago
- ☆42Updated 11 years ago
- A JSON serializer/deserializer (with JsonSchema support) library written in pure C#☆15Updated 3 years ago
- Random sokoban level generator☆39Updated 8 years ago
- PNG optimization tool for game graphics☆102Updated 12 years ago
- This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)☆133Updated 12 years ago
- ☆16Updated 10 years ago
- Fire effect from Doom with SDL & OpenGL☆12Updated 5 years ago
- MessagePack implementation for Unity☆51Updated 13 years ago
- GPU shader version of HQx filter☆49Updated 4 years ago
- ☆10Updated 6 years ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Updated 10 years ago
- Open source game engine☆20Updated 3 years ago
- 日本語コメントつきパストレーシング。smallptを改造して作成。☆23Updated 11 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17Updated 2 years ago
- A tiny Lua based pixel/chiptune engine☆12Updated 8 years ago
- A JavaScript implementation based on the Boo programming language.☆47Updated 8 years ago
- A demo project used in the post-processing stack presentation at Unite 2017 Tokyo.☆24Updated 8 years ago
- C#/C++ utility functions to convert GLSL to HLSL, based on the Google angleproject☆14Updated 12 years ago
- A fully-working 3D map editor (in Java) and level compilation toolchain (in C++), and a part-finished 3D game engine (in C++). Early deve…☆15Updated 12 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- Aliens versus Predator (1999) by Rebellion Developments Ltd.☆35Updated 10 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- ☆39Updated 10 years ago
- ☆30Updated 10 years ago
- Open-source Unity re-implementation☆53Updated 9 years ago
- Shadowgrounds and Shadowgrounds Survivor games☆53Updated last year