miki151 / sokoban
Random sokoban level generator
☆38Updated 7 years ago
Alternatives and similar repositories for sokoban:
Users that are interested in sokoban are comparing it to the libraries listed below
- The creation of graphical tiles based on segmenting a 2D boolean array into chunks☆43Updated 10 years ago
- An open-source pixel-art platformer game. (Alpha Test Edition™)☆73Updated 9 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 8 years ago
- A collection of image filters, some especially suited to scale-up low res computer graphics.☆39Updated 9 years ago
- TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-bas…☆32Updated this week
- TMXParser is a Tiled Map Editor *.tmx map xml file loader using rapidXML.☆17Updated 7 years ago
- A simple space exploration roguelike for 7DRL 2017☆39Updated 3 years ago
- LÖVE Visual Novel Engine☆32Updated 6 years ago
- A package for Unity which will allow you to render images atlases to be used in developing first person grid dungeon crawlers.☆34Updated last year
- Ludum Dare 30: Connected worlds☆16Updated 10 years ago
- My Roguelike Games☆18Updated 7 years ago
- A set of utility classes and extension methods in C#☆17Updated 8 years ago
- nano ᴊᴀᴍᴍᴇʀ☆46Updated 2 years ago
- Introducing Mega Dad Adventures test suite for Tiled2Unity to GitHub☆26Updated 7 years ago
- A C++ port of the roguelike game Omega☆29Updated last year
- A game engine utilising "Tiled" map files☆17Updated 2 years ago
- A Unity project that recreates the Airman level from Megaman 2☆18Updated 5 years ago
- An easy to configure multi-dimensional terrain generator☆20Updated last year
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆45Updated 2 years ago
- An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font sup…☆21Updated 7 years ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 5 years ago
- Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course…☆11Updated last year
- Adds TMX import, edit, and export support to Unity3D.☆12Updated 4 years ago
- An editor for a Doom-like engine, using LibGdx.☆37Updated 8 years ago
- ECS example that demonstrates collision detection in the flecs ECS framework☆26Updated 5 years ago
- Graphical interface for uploading builds to Steam☆22Updated 2 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆65Updated 7 years ago
- ☆27Updated 4 years ago
- Fork of xnaMugen (MUGEN clone) adapted to Monogame☆38Updated 6 years ago
- implementation of the Voxel Space rendering algorithm from the Comanche games☆22Updated 5 years ago