nilpunch / fixed-point
Deterministic fixed point math library.
β9Updated last year
Alternatives and similar repositories for fixed-point:
Users that are interested in fixed-point are comparing it to the libraries listed below
- πABC - Actor Behaviour Component - Framework for Unity Game Engine and .Net Platformβ16Updated 3 months ago
- The ultimate Unity Text Mesh Pro helper package.β23Updated 3 weeks ago
- UI Tutorial Mask is a component for highlighting specific objects over darkened background for Unity UI (uGUI)β21Updated 7 months ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUIβ23Updated 2 months ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjectsβ17Updated last year
- Dependency injection solution for unityβ11Updated 4 months ago
- DragonECS integration with Unityβ12Updated last week
- Game builder (and automation) for Unityβ21Updated 5 months ago
- Some helper utils for Morpeh ECS frameworkβ22Updated last year
- Draw data chart in Unity Editor, useful for debugging.β31Updated 6 months ago
- π EasyJection is an easy-to-use Dependency Injection (DI) Framework for Unity Engine and beyond.β20Updated last year
- Unity ParticleSystem for built-in UIβ24Updated 2 years ago
- Custom RectMask2D, that allow to disable Culling / Softness for better performanceβ38Updated 2 years ago
- Flexalon: UI Layoutsβ17Updated 5 months ago
- The Noesis UI Flow framework for Unity.β16Updated 11 months ago
- Quasi-Random Number Generator for C#β17Updated last month
- C# Entity component system frameworkβ30Updated this week
- Adaptive UIBehaviour with auto-layout and flexible settings.β57Updated last year
- Extension Methods to better build UI through code using Unity UIElementsβ20Updated 3 months ago
- friflo ECS Β· Unity C# extension packageβ16Updated 2 months ago
- Sample multiplayer game with ME.ECSβ15Updated 2 years ago
- Simple Unity physics events emitter for Leopotam ECS lite framework.β21Updated 2 years ago
- β14Updated last year
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcallβ18Updated last year
- Unity APIs that may be useful but not mentioned in the documentation.β42Updated 2 months ago
- Reactivity for Morpeh ECSβ10Updated last year
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).β20Updated last year
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.β18Updated this week
- Keep a history of all the builds you do.β33Updated 11 months ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties markedβ¦β13Updated 3 months ago