johnpeterflynn / face-reconstruction
High resolution face reconstruction from Kinect scan.
☆12Updated 4 years ago
Alternatives and similar repositories for face-reconstruction:
Users that are interested in face-reconstruction are comparing it to the libraries listed below
- Template fitting for non-rigid mesh registration of a 3D face scan☆39Updated 2 years ago
- Refactored multilinear reconstruction code.☆32Updated 7 years ago
- ☆25Updated 5 years ago
- Not Finished!☆32Updated 10 years ago
- Implementation of Example-Based Facial Rigging by Li, et al. A method for generating a facial blendshape rig from a set of example poses.☆56Updated 3 years ago
- ☆47Updated 3 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 8 years ago
- Matlab version of Deformation Transfer☆39Updated 7 years ago
- python version of deformation transfer☆51Updated 3 years ago
- Tensorflow implementation for paper Dense Human Body Correspondences Using Convolutional Networks.☆51Updated 3 years ago
- NormalGAN: Learning Detailed 3D Human from a Single RGB-D Image (ECCV 2020)☆73Updated 2 years ago
- Image-space texture optimization of 3D meshes using PyTorch☆73Updated 4 years ago
- Deep Dense 3D Face Correspondence☆86Updated 3 years ago
- User interface for 3D human body surface reconstruction system. Taking depth stream as input, generate 3D partial meshes for poses.☆67Updated 5 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆45Updated 3 years ago
- Face model registration tool☆33Updated last year
- Differentiable Rasterization-based Renderer implemented in CUDA and C++☆63Updated 4 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- Project Page of Combining 3D Morphable Models: A Large scale Face-and-Head Model - [CVPR 2019]☆88Updated 5 years ago
- face rendering☆25Updated 5 years ago
- Rastering algorithm to approximate the rendering of a 3D model silhouette in a fully differentiable way.☆82Updated 6 years ago
- Non-Rigid version of Registar☆68Updated 9 years ago
- This repository contains the links of code for partial papers.☆26Updated 3 years ago
- ☆22Updated 9 years ago
- KillingFusion Implementation☆73Updated 2 years ago
- Determine mesh vertex visibility using OpenGL and vispy☆32Updated 9 years ago
- An implementation of the CVPR best paper Dynamic Fusion☆104Updated 7 years ago
- Shape My Face: Registering 3D Face Scans by Surface-to-Surface Translation☆24Updated 4 years ago
- Implementation of SCAPE☆40Updated 7 years ago
- MPI-IS Mesh Processing Library☆13Updated 4 years ago