ashuw550i / FaceAnimoji
☆20Updated 5 years ago
Alternatives and similar repositories for FaceAnimoji:
Users that are interested in FaceAnimoji are comparing it to the libraries listed below
- A simple iOS app that records the BlendShapes feature with timestamps provided by ARKit.☆12Updated 6 years ago
- This is the source code of our 3DRW 2019 paper☆80Updated 2 years ago
- Real-Time Blendshape Manipulation with Facial Landmark Detection from 2D Video☆53Updated 5 years ago
- Detect fingertip by using machine learning for pose estimation☆72Updated 6 years ago
- Use ARKit to detect and track the user's face☆54Updated last year
- RGB-D Data Capture App for iPhone TrueDepth Camera☆62Updated 4 years ago
- ☆48Updated 3 years ago
- 3D human face estimation and rendering from a single image☆122Updated 2 years ago
- Make shape key/morphers in Blender-exported Collada (.dae) available to Apple SceneKit☆61Updated 3 years ago
- ☆70Updated 6 years ago
- CLI tool for recording or replaying Epic Games' live link face capture frames.☆80Updated last year
- ☆27Updated 5 years ago
- 3D face reconstruction with RGB-D images captured by iPhone's TrueDepth camera on iOS.☆34Updated last year
- iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.☆38Updated 5 years ago
- Implementation of the deformation transfer paper and its application in generating all the ARkit facial blend shapes for any 3D face☆66Updated 3 years ago
- Sample iOS AR app that demonstrates how to capture the texture of a user's face in realtime☆77Updated 3 years ago
- Building of Mediapipe Facemesh into an easily usable iOS XCFramework☆24Updated 2 years ago
- a method for generating facial blendshape rigs from a set of example poses of a CG character☆86Updated 3 years ago
- ☆32Updated 7 years ago
- Automatic Facial Retargeting☆61Updated 4 years ago
- Semantic segmentation on iPhone using ESPNetv2☆74Updated 5 years ago
- Drawing semantic segmentation masks with Metal☆34Updated 4 years ago
- Web-first SDK that provides real-time ARKit-compatible 52 blend shapes from a camera feed, video or image at 60 FPS using ML models.☆84Updated 2 years ago
- Estimates a human pose on an image.☆35Updated 5 years ago
- Cross-platform SDK for facial motion capture producing blendshapes and rigid head poses in 3D space in realtime from photos or videos.☆612Updated 2 years ago
- Unreal Engine Livelink App + Apple ARkit Blendshapes = Animoji Clone☆39Updated 2 years ago
- EdgeConnect for iOS implemented using CoreML.☆43Updated 6 years ago
- iOS application for capturing video and depth data to file☆53Updated 2 years ago
- Real-time face/body 3D reconstruction on iOS using TrueDepth camera☆71Updated 2 years ago
- ☆42Updated 5 years ago