guyettinger / gle-gs3d
Gaussian Splat 3D loader for ThreeJS, converted and adapted to Typescript.
β20Updated last year
Alternatives and similar repositories for gle-gs3d:
Users that are interested in gle-gs3d are comparing it to the libraries listed below
- π§ A Web Render Engine for rendering Interactive scenes with any 3D Asset from GLB, Huge-scale Point clouds, 3D Textured Meshes to 3D Gauβ¦β66Updated 2 months ago
- Render Gaussian-Splats using Three.β15Updated last year
- Created with StackBlitz β‘οΈβ29Updated last year
- π Plugin for rendering 6DOF equirectangular 360 images and videos with depthmapsβ76Updated 5 months ago
- A-Frame component implementation of the 3D Gaussian splat viewerβ200Updated last year
- This is an experimental project demonstrating various implementations of Gaussian Splatting (a real-time renderer for 3D Gaussian Splattiβ¦β49Updated last year
- β63Updated 8 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.β55Updated 5 months ago
- Point cloud visualizer for images with depth maps and other interesting algorithmsβ28Updated last year
- A library to load LumaAI Gaussian Splatting into Babylon.js, like the Luma Web Library.β15Updated 6 months ago
- Miscellaneous tools for point cloud file manipulationβ42Updated 11 months ago
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rustβ147Updated this week
- A web-based 3D virtual space lightweight framework with high flexibility, extensibility, and easy hosting, built on ECS architectureβ133Updated last year
- Convert gaussian splats between spz and ply file formatsβ39Updated 2 months ago
- Real-time Web Viewer for LetsGoβ25Updated 7 months ago
- PBR rendering equation playground and feature experiment, based on Threejs and Envtoolsβ32Updated 4 years ago
- A WebGPU point cloud rendering exampleβ37Updated 4 years ago
- Demonstration of depth peeling in three.jsβ14Updated 8 months ago
- NVIDIA's Instant-NeRF for Blender!β53Updated 2 years ago
- A simple light field (lumigraph) rendererβ21Updated 4 years ago
- Hacky project to render the MobileNeRF demo scenes using WebXRβ33Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β65Updated 7 months ago
- video splatβ134Updated 11 months ago
- Autoskinning 3D meshes using web technologiesβ14Updated last year
- β21Updated 6 months ago
- A free, fast, cross-platform volumetric codec for everyone.β113Updated last year
- β14Updated last year
- Collection of mesh simplification methods written in Typescriptβ30Updated last year
- three.js module for loading Houdini vertex animation (texture cache)β28Updated 5 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.β91Updated 5 months ago