npruehs / tome-editor
Tome is a generic data editor for games supporting arbitrary input and output formats.
☆36Updated 2 years ago
Alternatives and similar repositories for tome-editor:
Users that are interested in tome-editor are comparing it to the libraries listed below
- This is a research in how to implement group movement in RTS games☆28Updated last year
- A Lock Step Module of Unity for RTS game☆15Updated 5 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 4 years ago
- A demo Unity application using Railgun and MiniUDP.☆19Updated 8 years ago
- Recastnavigation in C#☆33Updated 3 years ago
- Minimal 2D drawing framework for Unity☆13Updated 10 years ago
- Rough draft of a multiplayer lockstep model for Unity, networked thanks to the LiteNetLib library.☆31Updated 7 years ago
- Split Alpha channel for Android and iOS☆36Updated 7 years ago
- This repository is a modular implementation of any-angle pathfinding in C#.☆28Updated 3 years ago
- deterministic physics engine for lock-step 3D game development. 能为3D帧同步游戏提供一致性、确定性的物理引擎。☆36Updated last year
- Flowfieldpathfinding with ECS☆18Updated 6 years ago
- Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submi…☆40Updated 13 years ago
- Entity Position Interpolation Code☆58Updated 5 years ago
- Unity port (C#) of the Random Dungeon Generator by drow : http://donjon.bin.sh/code/dungeon/dungeon.pl☆32Updated last year
- ☆37Updated 5 years ago
- An deterministic behavior tree implementation for multiplayer networking games☆20Updated 8 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- Networked Physics Demo (GDC 2015)☆76Updated 8 years ago
- fast soft float-point for deterministic computing,高性能、一致性计算的软件浮点数☆44Updated last year
- Unity wrapper for lz4 compress frame☆45Updated 6 years ago
- Unity plugin to access the mono profiler APIs☆15Updated 8 years ago
- Entitas Unity project to illustrate several simple concepts such as rendering and movement.☆26Updated 6 years ago
- A fixed point 64bits library for Lua.☆17Updated last year
- Bresenham's line algorithm with fractional start/end points☆13Updated 3 years ago
- Showcase for ReactiveUI build with Entitas-CSharp☆64Updated 7 years ago
- A simple behaviour tree implementation for Unity☆60Updated 4 years ago
- A simple, hybrid ECS☆20Updated 4 years ago
- Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework wri…☆30Updated 4 years ago
- A 2D Physics Library for Networked Games☆53Updated 5 years ago
- hotfix lua module☆11Updated 6 years ago