grgrdvrt / three_shaders_source
Offer a convenient way to consult the source code of the shaders provided by three.js
☆18Updated 7 months ago
Alternatives and similar repositories for three_shaders_source:
Users that are interested in three_shaders_source are comparing it to the libraries listed below
- WebGL Optical Flow☆22Updated 5 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 7 months ago
- WebGPU Reaction-Diffusion Compute Shader Demo☆25Updated 10 months ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆69Updated last month
- A demo of morphing shapes, using signed distance functions within a shader.☆13Updated last year
- Real-time Motion Graphics with WebGL☆35Updated last year
- Tools and IntelliSense for GLSL and WGSL.☆130Updated last month
- A beautiful and performant lens flare.☆17Updated last year
- gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mappin…☆118Updated last week
- ☆36Updated 7 months ago
- 🔲 A collection of shader-related utilities for react-three-fiber☆43Updated 3 years ago
- 🌊 Interactive Water Surface shader component for React Three Fiber☆110Updated 11 months ago
- "Point Text" Helper for three JS☆75Updated 9 months ago
- ☆17Updated 5 months ago
- utility for setting up Canvas2D dimensions☆23Updated 10 months ago
- Custom Triangle Particles with Motion Blur☆17Updated 8 months ago
- ☆15Updated 9 months ago
- WebGLスクール課題07☆16Updated last year
- My creative frontend portfolio☆38Updated last week
- ☆13Updated 2 years ago
- 🚂 Thomas the Text Engine – high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiber☆69Updated last year
- ☆13Updated 10 months ago
- Web Tools☆30Updated last month
- A particle system based on GPGPU, running with React Three Fiber☆48Updated 3 months ago
- React Three Fiber 3D Fluid Sim☆32Updated 6 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- ☆24Updated 2 years ago