google / depth_fusionLinks
☆18Updated 8 years ago
Alternatives and similar repositories for depth_fusion
Users that are interested in depth_fusion are comparing it to the libraries listed below
Sorting:
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- A numpy implementation of "planar filtering"☆21Updated 4 years ago
- Code for 3D Reconstruction from Accidental Motion☆60Updated 7 years ago
- CUDA Based implementation of a Truncated Signed Distance Function☆50Updated 8 years ago
- Framework for Sparse Non-linear Least Squares Optimization on a GPU☆42Updated last year
- Source code for our paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆62Updated 6 years ago
- This is the C implementation of the paper "Color-guided Depth Recovery from RGB-D Data Using an Adaptive Auto-regressive Model" in TIP 2…☆26Updated 4 years ago
- A lightweight, user-friendly and interactive 3D visualization tool for viewing real-time 3D reconstruction and SLAM☆21Updated 5 years ago
- This is the code that corresponds to the paper: J. Heinly, E. Dunn, and J.M. Frahm, "Correcting for Duplicate Scene Structure in Sparse 3…☆26Updated 10 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆50Updated 8 years ago
- Main reference:Handa, A., Whelan, T., Mcdonald, J., & Davison, A. J. (2014). A Benchmark for RGB-D Visual Odometry , 3D Reconstruction an…☆31Updated 8 years ago
- This code implements the approach for the following research paper: Fight ill-posedness with ill-posedness: Single-shot variational depth…☆56Updated 2 years ago
- A library to produce a consistent mesh from the generated point cloud of a key-frame based Visual SLAM (or Structure-From-Motion).☆30Updated 9 years ago
- ☆20Updated 6 years ago
- An efficient implementation of KinectFusion with modern C++ and CUDA.☆29Updated 6 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆47Updated 4 years ago
- KillingFusion Implementation☆74Updated 2 years ago
- code for Variational Uncalibrated Photometric Stereo under General Lighting (Haefner, B., Ye, Z., Gao, M., Wu, T., Quéau, Y. and Cremers,…☆27Updated 2 years ago
- An implementation of the Paper SDF-2-SDF: Highly Accurate 3D Object Reconstruction☆21Updated 7 years ago
- Poisson Surface Reconstruction☆16Updated last year
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆44Updated last year
- Mirror of https://github.com/facebookincubator/deltille☆34Updated 2 years ago
- Implementation of paper "Backtracking Regression Forests for Accurate Camera Relocalization"☆12Updated 7 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated last week
- Online Generative Model Personalization for Hand Tracking☆18Updated 7 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 3 years ago
- ☆19Updated 11 years ago
- [ICRA 2018] An Efficient Volumetric Mesh Representation for Real-time Scene Reconstruction using Spatial Hashing☆28Updated 6 years ago
- [SPM2018] Sparse3D: A new global model for matching sparse RGB-D dataset with small inter-frame overlap☆13Updated 7 years ago