glslify / glsl-specular-beckmann
Beckmann distribution for specular power
☆12Updated 10 years ago
Alternatives and similar repositories for glsl-specular-beckmann:
Users that are interested in glsl-specular-beckmann are comparing it to the libraries listed below
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- GLSL for specular weight in Blinn-Phong lighting model☆12Updated 7 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆31Updated 2 years ago
- ☆9Updated 2 years ago
- An experimental voxel engine.☆46Updated last year
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 8 years ago
- WebGL stats☆28Updated 2 years ago
- IBL map converter for PBR☆47Updated 3 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆13Updated 9 years ago
- signed distance function to obj with gpu.js☆15Updated 2 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- An experiment in hot reloading 3d models from Blender into a WebGL scene☆25Updated 7 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Centers vertices around a point.☆11Updated 2 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Simplicial-complex-like geometry builder backed by typed arrays☆14Updated last year
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Renders text to a WebGL texture☆17Updated 7 years ago
- ☆45Updated 3 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- 3D Wavelet Rasterization☆29Updated 7 years ago
- generate spherical harmonics from a cubemap☆67Updated 8 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 years ago
- get color from spherical harmonic coefficients and normals☆12Updated 8 years ago
- A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post☆12Updated 2 years ago
- ☆18Updated 10 years ago