game-forest / CitrusLinks
https://game-forest.github.io/Citrus
☆18Updated last year
Alternatives and similar repositories for Citrus
Users that are interested in Citrus are comparing it to the libraries listed below
Sorting:
- ☆19Updated 5 years ago
- An ECS oriented game engine developed in c#☆13Updated 2 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- Material Graph Editor for Urho3D engine☆26Updated 3 years ago
- ☆21Updated 4 years ago
- Yet another 2d game engine of dreams (work in progress)☆82Updated 2 years ago
- Core libraries and utilities☆35Updated 2 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- Tool that shows the size of things in a .NET assembly☆13Updated 6 years ago
- Open source game engine☆21Updated 2 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 3 months ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Minimal hackable C# ECS☆74Updated 2 years ago
- A powerful immediate mode .net UI Library powering the Prowl Game Engine!☆33Updated this week
- Unity3D to Urho3D assets converter☆37Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- ENGINE..... vrooooommm☆35Updated last month
- C# port of https://github.com/septag/dds-ktx☆13Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 2 years ago
- A simple framework for automating content pipelines for indie games☆13Updated last year
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 7 years ago
- GLFW Bindings for C#/.Net☆33Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- ☆13Updated 8 years ago
- ☆13Updated last year
- 128x128 sized icons of various game development things☆59Updated last year
- This is an example of how to use MSDF texture in Monogame.☆28Updated 6 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- An XNA game engine☆12Updated 4 years ago