fredrickbancan / Computer-graphics-for-gamesLinks
A simple demonstration of opengl graphics and effects which emulate playstation 1 graphical limitations artifacts.This is being done for a school assignment, and therefore is rushed and poor quality performance wise. Dont use this code as an example for writing fast game code :D
☆26Updated 4 years ago
Alternatives and similar repositories for Computer-graphics-for-games
Users that are interested in Computer-graphics-for-games are comparing it to the libraries listed below
Sorting:
- Doom-style graphics engine in modern C++☆77Updated last year
- Quake BSP map viewer using C++ and OpenGL☆18Updated 2 years ago
- Single header CPU voxel renderer☆11Updated last year
- Quake/Half-life MAP file format article and source code☆80Updated 11 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆101Updated this week
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆135Updated last year
- SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.☆145Updated last year
- Quake .BSP map viewer, powered by https://raylib.com☆21Updated last year
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Updated 6 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆37Updated last year
- OpenGL-Like software rendering library☆82Updated last year
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆173Updated 9 months ago
- ☆56Updated this week
- Port of the Build game engine by Ken Silverman☆118Updated this week
- Quake III: Arena demake in 64(-ish) KB☆44Updated 2 years ago
- An attempt to understand how Quake engine works☆22Updated 3 years ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆67Updated 11 months ago
- An SDL3-based implementation of OpenAL in a single C file.☆194Updated 2 months ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆143Updated last year
- C++/OpenGL 2D game engine☆24Updated 4 years ago
- The Unreal Tournament v432 public source distribution, fixed for modern compilers.☆41Updated 8 years ago
- A 3D game engine in C.☆76Updated 7 months ago
- Useful components for raylib using the C++ programming language☆48Updated 11 months ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- ☆58Updated 2 years ago
- A tiny pixel art tool☆15Updated 5 years ago
- Game systems for games in C. Examples using Raylib.☆33Updated 4 months ago
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆79Updated 2 months ago
- C17-based extended standard library, cross-language type system, and unit testing framework targeting Sega Dreamcast, Sony PSP and PSVita…☆87Updated 2 weeks ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆43Updated 2 years ago