fredrickbancan / Computer-graphics-for-games
A simple demonstration of opengl graphics and effects which emulate playstation 1 graphical limitations artifacts.This is being done for a school assignment, and therefore is rushed and poor quality performance wise. Dont use this code as an example for writing fast game code :D
☆24Updated 3 years ago
Alternatives and similar repositories for Computer-graphics-for-games
Users that are interested in Computer-graphics-for-games are comparing it to the libraries listed below
Sorting:
- Doom-style graphics engine in modern C++☆75Updated last year
- An attempt to understand how Quake engine works☆21Updated 2 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆95Updated this week
- Quake III: Arena demake in 64(-ish) KB☆43Updated 2 years ago
- Quake BSP map viewer using C++ and OpenGL☆17Updated 2 years ago
- ☆21Updated 4 years ago
- A code club for raylib library.☆29Updated 2 years ago
- MP3 Player/Organizer☆48Updated last year
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- Simple template to integrate raylib with imgui on C99. Uses cimgui vindings.☆44Updated 4 years ago
- Modern OpenGL deferred rendering example☆37Updated last year
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆125Updated 11 months ago
- A toy game engine reflecting on simplicity and retro approach to gamedev.☆12Updated 2 years ago
- Public software renderer being developed for fun by the King's Crook community.☆17Updated 11 months ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆32Updated last year
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆35Updated last week
- Single-Header CPU graphics library☆55Updated last month
- Minimal C11 game libraries☆53Updated last year
- Cute little physics engine.☆63Updated 7 years ago
- Raylib and C project template with hot-reload architecture☆20Updated 4 years ago
- Port of the Build game engine by Ken Silverman☆111Updated 2 months ago
- Fresh game engine written in C☆52Updated 3 years ago
- A zero-dependencies, single-header 3D graphics library☆27Updated last month
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- ☆41Updated 8 years ago
- Ryan's experimental SDL fork. YOU PROBABLY WANT libsdl-org/SDL NOT THIS.☆26Updated 2 weeks ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆30Updated 2 years ago
- Ecs is a single header Entity Component System library for C99 game development.☆48Updated 5 years ago
- A tilemap editor that aims to be simple, fast and lightweight.☆105Updated last week
- A simple and easy-to-use raygui icons editor☆57Updated this week