fredrickbancan / Computer-graphics-for-games
A simple demonstration of opengl graphics and effects which emulate playstation 1 graphical limitations artifacts.This is being done for a school assignment, and therefore is rushed and poor quality performance wise. Dont use this code as an example for writing fast game code :D
☆23Updated 3 years ago
Alternatives and similar repositories for Computer-graphics-for-games:
Users that are interested in Computer-graphics-for-games are comparing it to the libraries listed below
- Doom-style graphics engine in modern C++☆74Updated 10 months ago
- An attempt to understand how Quake engine works☆21Updated 2 years ago
- Quake III: Arena demake in 64(-ish) KB☆41Updated 2 years ago
- Quake BSP map viewer using C++ and OpenGL☆16Updated 2 years ago
- A code club for raylib library.☆29Updated 2 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆30Updated 10 months ago
- ☆21Updated 4 years ago
- Simple software rasterizer with OpenGL-like interface☆29Updated last year
- Source code for the asteroid mining game I've been building.☆24Updated last year
- Simple template to integrate raylib with imgui on C99. Uses cimgui vindings.☆44Updated 4 years ago
- Quake/Half-life MAP file format article and source code☆75Updated 11 years ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Public software renderer being developed for fun by the King's Crook community.☆15Updated 9 months ago
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Updated 6 years ago
- MP3 Player/Organizer☆46Updated last year
- A small C library to make Ogg Theora decoding easier.☆43Updated 6 months ago
- Modern OpenGL deferred rendering example☆36Updated last year
- Minimal C11 game libraries☆53Updated last year
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆92Updated this week
- Game engine utilizing Wren for quick and easy development☆40Updated 3 months ago
- Single-Header CPU graphics library☆27Updated 6 months ago
- Repository for the blog post series "Rendering like it's 1996"☆130Updated 2 years ago
- Fresh game engine written in C☆52Updated 3 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆126Updated 10 months ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆122Updated 9 months ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆85Updated 2 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆160Updated 2 months ago
- Software Rasterizer (C++)☆35Updated last week