Quake/Half-life MAP file format article and source code
☆90Oct 5, 2013Updated 12 years ago
Alternatives and similar repositories for map-files
Users that are interested in map-files are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)☆20Jun 13, 2021Updated 5 years ago
- Example/POC of using BRender v1.1.2 with SDL2☆11May 23, 2022Updated 4 years ago
- Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils☆484Jun 5, 2026Updated last month
- Further adventures of OGS Engine in Modernland (Alternative way of GoldSrc engine evolution)☆11Jun 23, 2024Updated 2 years ago
- Half-Life bsp map to gltf converter☆33Nov 22, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Reads and renders v30 bsp and wad files (half-life, cs 1.6, etc.)☆28Apr 27, 2020Updated 6 years ago
- Zoner's Half-Life Tools☆14Jun 10, 2013Updated 13 years ago
- A tool for converting Tiled tilemaps into Quake maps!☆18Oct 28, 2018Updated 7 years ago
- TrenchBroom for DOOM 3 (BFG)☆58Aug 25, 2025Updated 11 months ago
- ☆12May 21, 2025Updated last year
- quake world renderer☆13Mar 13, 2017Updated 9 years ago
- Simple radiosity engine written in C++ using Qt☆12Jun 4, 2013Updated 13 years ago
- re-implementation of Half Life hardware engine (hw).☆10Oct 2, 2024Updated last year
- OpenGL Quake BSP viewer with Oculus Rift support☆38Aug 18, 2020Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A simple plugin that loads Quake's MAP/BSP files into Godot 4 interactively☆50May 24, 2026Updated 2 months ago
- Converts .rmf and .jmf files, as well as .obj files exported from Jack, to goldsrc .smd☆11Nov 5, 2025Updated 8 months ago
- Modules for working with Valve's Source Engine file formats.☆86Updated this week
- Port of Friking Shark (remake of Flying Shark) on the OpenPandora, Odroid and most Linux. Also with AmigaOS4 support. Status: Working (us…☆14Aug 5, 2019Updated 6 years ago
- Rust parser for valve bsp files☆13May 21, 2025Updated last year
- [WARNING] Do Not Use! Outdated and Deprecated. Source Code of Half Life : Extended as a open source modbase for everyone publicly, make y…☆17Mar 17, 2025Updated last year
- CoD BSP Decompiler☆28Apr 15, 2015Updated 11 years ago
- A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry.☆21May 17, 2015Updated 11 years ago
- A model viewer for Quake 1 and Hexen 2☆59Oct 9, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Edit GoldSrc maps without decompiling☆170Jun 29, 2026Updated 3 weeks ago
- C# Library for working with BSP files (and other similar file formats).☆22Oct 9, 2017Updated 8 years ago
- Bite-sized QuakeC VM written in C☆173May 19, 2026Updated 2 months ago
- Quake BSP renderer written in C++ and Vulkan☆98Oct 16, 2020Updated 5 years ago
- Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.☆74Jun 14, 2026Updated last month
- Antiaim is a server side plugin that uses neural network to detect aim bots in half-life based games.☆18Apr 11, 2013Updated 13 years ago
- Artificial intelligence to create Bots in Source Engine.☆23Apr 1, 2021Updated 5 years ago
- An open source alternative to Valve's Hammer Editor for the Goldsource engine. Fork of the Sledge hammer project.☆67Jun 6, 2026Updated last month
- MESS (Macro Entity Scripting System): a Half-Life map processing and conversion tool.☆44Jul 13, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- FortressOne qwprogs. Fork of Classic Fortress qwprogs. Fork of TF 2.9.☆26Nov 12, 2024Updated last year
- A Quake III level editor that can be used with any engine☆30Jan 16, 2021Updated 5 years ago
- A high-performance photo-realistic 3-D renderer☆15Dec 24, 2015Updated 10 years ago
- Mirror of https://gitlab.com/xonotic/netradiant - The open source, cross platform level editor for idtech games (GtkRadiant fork)☆32May 15, 2026Updated 2 months ago
- A custom Source Engine level editor written in Go☆45Nov 15, 2025Updated 8 months ago
- Quake 3 BSP-to-AAS compiler☆33Aug 12, 2023Updated 2 years ago
- Fast assembler for Quake3 Arena QVM☆14May 9, 2021Updated 5 years ago