stefanha / map-files
Quake/Half-life MAP file format article and source code
☆66Updated 11 years ago
Related projects ⓘ
Alternatives and complementary repositories for map-files
- Quake .BSP map viewer, powered by https://raylib.com☆15Updated last year
- Quake BSP renderer written in C++ and Vulkan☆94Updated 4 years ago
- Specialised idTech 3 fork for my games. Status: inactive☆27Updated 6 months ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆73Updated 4 years ago
- 🎮 BSP2OBJ is a command-line utility capable of converting Quake, Quake 2, Daikatana, Hexen 2, Kingpin and Half-Life map files into OBJ m…☆47Updated last year
- A model viewer for Quake 1 and Hexen 2☆49Updated last month
- Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.☆61Updated 2 months ago
- A Quake engine source port based on Quakespasm, intended for standalone game development.☆31Updated 4 years ago
- ☆14Updated 2 years ago
- Blender addon that imports Quake BSP files☆108Updated 2 years ago
- A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.☆28Updated 2 years ago
- ☆49Updated 9 years ago
- An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)☆107Updated last month
- .MD5 model ( idTech 4 .md5mesh and .md5anim ) import/export addon for Blender 2.8 thru 3.4x. Supports batch import/export of .md5anim fil…☆65Updated last year
- convert Quake BSP maps to Wavefront OBJ models☆44Updated 2 years ago
- CLI tool for converting .map files to .gltf/.glb☆25Updated 6 months ago
- Quake BSP map viewer using C++ and OpenGL☆15Updated 2 years ago
- Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now☆10Updated 6 months ago
- C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines☆95Updated 6 months ago
- Public release of Pathos Engine☆42Updated last week
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆81Updated last year
- A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.☆55Updated 11 months ago
- Inter-Quake Model format development kit☆247Updated 4 months ago
- Quake Player Movement Document☆60Updated last year
- TrenchBroom for DOOM 3 (BFG)☆36Updated 3 months ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆69Updated 6 years ago
- Simple QuakeC (MenuQC) UI system for FTEQW☆27Updated last month
- System Shock (PowerMac version / Official GPL Release)☆72Updated 2 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- A map editor designed for rapid iteration☆21Updated 6 months ago