frankvHoof93 / ECSChessLinks
Chess in Pure ECS in Unity
☆21Updated 6 years ago
Alternatives and similar repositories for ECSChess
Users that are interested in ECSChess are comparing it to the libraries listed below
Sorting:
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 5 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 5 years ago
- Minimalist simplex library☆48Updated 3 years ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆42Updated 3 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- ☆22Updated 7 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Spatial hashing for Unity using ECS/DOTS☆58Updated 2 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Keeps time in sync between server and client.☆41Updated 6 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- Lets you view and edit node graphs inside Unity☆13Updated 5 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Workaround for jobified raycasts limitations☆20Updated 6 years ago
- Visual inspector editor for Unity☆51Updated 8 years ago
- ☆27Updated 4 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆29Updated 2 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Reactive node system for Unity☆44Updated last year
- Non-allocating async/await threading facilities for Unity☆23Updated 2 years ago