frankvHoof93 / ECSChess
Chess in Pure ECS in Unity
☆20Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for ECSChess
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆19Updated 5 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆28Updated 4 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆21Updated 4 years ago
- [deprecated] A reflection based Inspector for Unity.☆20Updated 2 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 5 years ago
- Formation Movement☆22Updated 4 years ago
- Lets you view and edit node graphs inside Unity☆13Updated 4 years ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 2 years ago
- [DEPRECATED] integrated ECS framework for Unity☆32Updated 4 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Upgrades standard UGUI text to TextMeshPro☆16Updated 4 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆27Updated last year
- ☆24Updated 3 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆33Updated 3 years ago
- Small package to help using Unity's custom player loop.☆10Updated 10 months ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Manage Git projects inside your Unity3D editor.☆19Updated 9 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆22Updated last year
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Timer class with various behaviors (outdated, don't use)☆18Updated 8 years ago
- Task extensions for Unity3d.☆11Updated 4 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- Easily export a folder of scripts and assets as a local Unity 2018 package for use with the new Package Manager.☆14Updated 4 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 4 years ago