fireapache / AStarPathfindingLinks
A A* based pathfinding application to generate paths within a matrix of nodes, generally used in 2D game platforms.
☆8Updated 9 years ago
Alternatives and similar repositories for AStarPathfinding
Users that are interested in AStarPathfinding are comparing it to the libraries listed below
Sorting:
- Path finding algorithms for RTS-games implemented with C++ (A*, JPS, Wall-tracing)☆74Updated 7 years ago
- a star path finder for game server,with nav,tile,way point☆15Updated 3 years ago
- hotfix lua module☆11Updated 6 years ago
- Hierarchical Pathfinding for Navigation Meshes (HNA*)☆27Updated 9 years ago
- A C++ implmentation of A* and Jump Point Search algorithm☆75Updated last year
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 8 years ago
- Shader based simple 2d dynamic light engine(WIP).☆14Updated 5 years ago
- 帧同步☆22Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- ☆8Updated 6 years ago
- Convert Normal Mesh Into Lowply Style Mesh☆16Updated 2 years ago
- ☆38Updated 5 years ago
- 《游戏物理引擎开发》源码魔改☆14Updated 2 years ago
- Crowds for Ogre using Recast/Detour☆38Updated 12 years ago
- Work Stealing Queue, Job System, Thread Pool, Programming Parallel / Concurrent Applications☆18Updated 2 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- ☆16Updated 5 years ago
- Calculate texture mipmap level in shader.☆21Updated 6 years ago
- ☆24Updated 2 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆22Updated 6 years ago
- Research consisting on investigating and exposing improvements for A* algorithm for pathfinding (resulting on JPS algorithm) by Lucho Sua…☆19Updated 2 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- This is a plugin for UE4 to triangulate an implicit surface.☆16Updated 7 years ago
- 地图迷 雾算法☆15Updated 2 years ago
- ☆12Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Lua utility libraries for moon☆11Updated last week
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year