ericoporto / agsfastwfcLinks
AGS Fast Wave Function Collapse Plugin
☆15Updated 5 years ago
Alternatives and similar repositories for agsfastwfc
Users that are interested in agsfastwfc are comparing it to the libraries listed below
Sorting:
- Pattern language for abstract single-player games and puzzles, and Unity player☆13Updated 3 years ago
- C++11 provides chainable and iterable object for uniform die casts. Useful for statistics or table top RPG simulations.☆14Updated 7 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆47Updated 2 years ago
- ECS example that demonstrates collision detection in the flecs ECS framework☆27Updated 6 years ago
- Different Implementations of 2D Procedural Maps☆21Updated 8 years ago
- Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.☆12Updated 4 years ago
- A Procedural + Directed Game Art Generator☆38Updated 10 months ago
- Graphical interface for uploading builds to Steam☆27Updated 3 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆68Updated 8 years ago
- Small header library for triangular grids☆31Updated 3 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- A script for Adobe Photoshop that randomly perturbs the font attributes of a text layer for each character in the layer☆23Updated 5 years ago
- Snake example game written with Cute Framework☆19Updated last year
- Dynamic, procedural 3D full-scale planet demo☆14Updated last year
- A C++ DLL project for the WaveFunctionCollapse algorithm, plus various interfaces for using it.☆21Updated 3 weeks ago
- A game engine that supports high performance 3d graphics physics and sound☆19Updated 4 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- One header library for rendering text via OpenGL API☆22Updated 5 years ago
- Raytracing voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs☆15Updated 6 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- A Wumpus World in c# and prolog with a GUI☆15Updated 7 years ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- QLL : Level loaders☆14Updated 5 years ago
- A tiny 2D header-only flood-fill lighting engine☆87Updated 3 years ago
- An easy to configure multi-dimensional terrain generator☆20Updated 7 months ago
- A Demo Project utilizing the Open Source Godot Engine to incorporate racing and gameplay core functions based on popular sci-fi racing ga…☆24Updated 7 years ago
- Implicit surface sphere ray marching☆11Updated 6 years ago
- ☆16Updated 4 years ago
- Dynamic GLTF loader module for Godot 3.2.4+☆17Updated 3 years ago
- One-click source control & compile tool☆16Updated 4 years ago