ericoporto / agsfastwfcLinks
AGS Fast Wave Function Collapse Plugin
☆15Updated 5 years ago
Alternatives and similar repositories for agsfastwfc
Users that are interested in agsfastwfc are comparing it to the libraries listed below
Sorting:
- C++11 provides chainable and iterable object for uniform die casts. Useful for statistics or table top RPG simulations.☆14Updated 6 years ago
- A script for Adobe Photoshop that randomly perturbs the font attributes of a text layer for each character in the layer☆22Updated 5 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆47Updated 2 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- A Demo Project utilizing the Open Source Godot Engine to incorporate racing and gameplay core functions based on popular sci-fi racing ga…☆24Updated 7 years ago
- A plugin lighting up scenes which don't have any light in the editor☆10Updated 6 years ago
- An editor for a Doom-like engine, using LibGdx.☆36Updated 9 years ago
- An evolutionary approach to optimizing L-systems☆21Updated 5 years ago
- ECS example that demonstrates collision detection in the flecs ECS framework☆27Updated 6 years ago
- Drop-in replacement for the built-in VehicleBody / VehicleWheel nodes in Godot☆17Updated 6 years ago
- Implicit surface sphere ray marching☆11Updated 6 years ago
- Plugins for Aseprite☆27Updated 3 years ago
- Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.☆12Updated 4 years ago
- Godot GDNative plugin implementing a VNC client☆16Updated 7 years ago
- Level Buddy add-on for Blender written by Matt Lucas (mirror)☆26Updated 7 years ago
- 2D GPU-accelerated volumetric raymarching in Godot 3.0.☆30Updated 6 years ago
- Extra content for the Qodot project.☆19Updated 5 years ago
- Different Implementations of 2D Procedural Maps☆20Updated 8 years ago
- Plugin to make skeletons poseable in the editor☆10Updated 5 years ago
- Loads scenes asynchronously☆12Updated 5 years ago
- CLI shader debugger / testbed for SPIRV-VM☆15Updated 5 years ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆24Updated 6 years ago
- [WIP] Scripts for building Godot for various platforms☆11Updated 7 years ago
- Experimental projects made with xygine☆11Updated last year
- A tiny 2D header-only flood-fill lighting engine☆86Updated 3 years ago
- Pattern language for abstract single-player games and puzzles, and Unity player☆13Updated 2 years ago
- Graphical interface for uploading builds to Steam☆27Updated 3 years ago
- Snake example game written with Cute Framework☆19Updated last year
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆36Updated 5 years ago