frokk / goxel2
[ Not Maintained ] a cross-platform 3D voxel art editor
☆22Updated 2 years ago
Alternatives and similar repositories for goxel2:
Users that are interested in goxel2 are comparing it to the libraries listed below
- Drag[en]gine Game Engine☆74Updated this week
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- A free and open source sprite sheet creator☆47Updated 3 years ago
- A experimental particle editor☆19Updated 4 years ago
- Fake OS/window manager made with raylib☆23Updated 3 years ago
- Tiny XM playback library in a single file☆59Updated 4 years ago
- Mirror of Ken Silverman's KVX and VOX editor, slab6☆18Updated 5 years ago
- Open source remake of Thimbleweed Park's engine☆49Updated 11 months ago
- A 2d game engine written in ZIG☆21Updated 6 months ago
- Game made for Baixada Game Jam, written in Nelua using Raylib☆11Updated 4 years ago
- Arcane Fortune is a game of empire building, diplomacy, conquest, construction, and deconstruction.☆28Updated 3 years ago
- Source code for the asteroid mining game I've been building.☆24Updated last year
- The Nene game framework, migrated to codeberg.☆30Updated last year
- Minimal template project for C/C++ applications using raylib built using Meson☆20Updated 5 months ago
- A standalone installer for Linux software.☆74Updated 4 months ago
- Theorafile - Ogg Theora Video Decoder Library☆31Updated last month
- sioux is not comanche 3☆50Updated last year
- raylib memory pool and objects pool☆29Updated 9 months ago
- {game project description here}☆20Updated 4 years ago
- A workaround for GPL software that wants to use the Steamworks SDK.☆77Updated 3 years ago
- WAD to glTF converter☆19Updated last year
- Quake III: Arena demake in 64(-ish) KB☆43Updated 2 years ago
- A code club for raylib library.☆29Updated 2 years ago
- Minimalist software rasterizer☆9Updated 2 years ago
- An immediate mode font rendering system in C.☆23Updated last month
- Extra content for the Qodot project.☆19Updated 5 years ago
- icculus.org's port of Ken Silverman's Build Engine☆13Updated 3 years ago
- Open source reimplementation of the Tomb Raider Level Editor Runtime.☆21Updated last week
- game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG☆16Updated 2 years ago