edgarv / hdritools
HDRITools is a set of simple tools to manipulate HDR images. They include a viewer, a batch tonemapper, basic JNI bindings for OpenEXR and Matlab extensions to read and save OpenEXR files.
☆26Updated 4 years ago
Alternatives and similar repositories for hdritools:
Users that are interested in hdritools are comparing it to the libraries listed below
- Data files for Mitsuba 2☆33Updated 3 weeks ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆19Updated last year
- Exporter for blender that exports the scene into pbrt's ascii file format.☆60Updated 2 years ago
- A simple implementation of the Spatiotemporal Variance-Guided Filtering (SVGF) algorithm by Schied. et al☆37Updated 4 years ago
- GPU Photon Mapper☆38Updated 3 years ago
- Mitsuba time-of-flight renderer.☆55Updated 8 months ago
- Tiny script to compare tonemapping operators☆21Updated 7 years ago
- Easy, simple path trace renderer.☆57Updated 3 weeks ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 12 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆89Updated 5 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆42Updated 2 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆39Updated 2 months ago
- Scientific RAW to HDR merging tool☆82Updated 6 years ago
- ☆17Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆54Updated 8 months ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- ☆93Updated 3 years ago
- ☆18Updated 3 years ago
- Tangent space normal map blending via quaternion rotation☆29Updated 7 years ago