lobeyjon / GameDevLinks
☆12Updated 3 years ago
Alternatives and similar repositories for GameDev
Users that are interested in GameDev are comparing it to the libraries listed below
Sorting:
- A simple imposter implementation based on Unity☆16Updated 4 years ago
- Scratch project clone made with unity. Runtime high-level block-based visual programming language.☆20Updated last year
- A Unity plugin to build projectile weapons☆22Updated 6 years ago
- The aim of this project is to procedurally generate a scene within the unity game engine. The assignment documents state that the scene s…☆24Updated 6 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 8 months ago
- Earthquake simulation using real earthquake data from textassets in unity.☆18Updated 4 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆39Updated 2 years ago
- ☆18Updated 5 years ago
- ⬜ Gradient Map post effect for Unity Urp☆25Updated last month
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆44Updated last year
- 2D screen-space shadow effect implemented in Unity URP.☆27Updated 2 years ago
- Source code of game demo 'Traveler of the Light'.☆24Updated 2 years ago
- KD-tree and obstacle avoidance implementation in C#☆55Updated 4 years ago
- NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync☆17Updated 3 years ago
- ☆17Updated 11 months ago
- Blob/Fake Shadow by Decal Projector for Unity☆19Updated 2 years ago
- Infinite islands generation☆21Updated 6 years ago
- A vertex shader for fish animation☆30Updated 4 years ago
- ☆11Updated 5 years ago
- Solution of Unity instancing mesh render with GPU culling.☆33Updated 3 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 6 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- ☆21Updated 5 years ago
- Shadow map for 2D game.☆37Updated 5 years ago
- Library of procedural generation code for use in Unity☆58Updated last month
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Draw data chart in Unity Editor, useful for debugging.☆32Updated last year
- A simple grid-based building system prototype for Unity3D☆24Updated 2 years ago
- Simple runtime editor in the Unity-editor style.☆24Updated 3 years ago