Falconerd / games-from-scratch
☆12Updated 2 years ago
Alternatives and similar repositories for games-from-scratch:
Users that are interested in games-from-scratch are comparing it to the libraries listed below
- A tiny pixel art tool☆15Updated 5 years ago
- A C Game Engine☆37Updated 8 months ago
- Minimal C11 game libraries☆53Updated last year
- Minimalist software rasterizer☆9Updated 3 years ago
- Header-only CPU graphics library for C, with a focus on ease of use.☆35Updated 3 weeks ago
- The ultimate open-source 2D and 3D software rendered graphics library.☆16Updated last year
- A small realtime software rendering library☆16Updated 4 years ago
- ☆21Updated 2 years ago
- Simple 2D physics simulation for use in video games.☆26Updated 4 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- Rewrite of CTime by Casey Muratori in Odin☆11Updated 5 years ago
- ☆12Updated 4 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- TIny MObile GRaphics starter. Create tiny Android apps based on the TIGR library.☆31Updated 9 months ago
- C89 compatible threads.☆35Updated last month
- Simple ultra-lightweight OpenGL version abstraction layer HEAVILY based on RLGL that uses the opengl pipeline style.☆25Updated 10 months ago
- An AIE Holiday Coding Challenge. A Bullet-Hell game that implements flocking in C/C++ using the Raylib framework.☆13Updated 6 years ago
- 3D Game Engine☆21Updated 2 months ago
- A simple and easy-to-use library to build pipelines in C☆24Updated 3 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- An extension for the C standard library☆16Updated 3 months ago
- Single-file public domain scripting language for c☆29Updated 4 years ago
- C graphics framework. Mirror of https://codeberg.org/quou/corrosion.☆24Updated 2 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆31Updated last year
- Simple fantasy computer architecture☆39Updated 2 years ago
- raylib memory pool and objects pool☆31Updated 10 months ago
- Ecs is a single header Entity Component System library for C99 game development.☆48Updated 5 years ago
- Collection of tools, data structures, and algorithms that I find useful☆9Updated last month
- Some terrain generation using a low poly style☆11Updated 8 years ago
- Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks☆21Updated 10 months ago