gatgui / SeExprArnold
SeExpr shader for Arnold renderer
☆20Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for SeExprArnold
- My set of OpenColorIO tools and plugins. It currently contains plugins for Houdini and Maya, as well as a tiny Qt standalone application☆53Updated 10 years ago
- Polygon deformer node plugin for Maya that using Disney's SeExpr☆61Updated 11 years ago
- PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book☆22Updated 11 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 5 years ago
- Houdini Engine integration for Isotropix Clarisse☆24Updated 6 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆67Updated 7 years ago
- Production Shading Library☆33Updated 2 years ago
- Build scripts for libraries commonly used in games, film and vfx☆30Updated 3 years ago
- Houdini VEX/CVEX shader for Arnold☆30Updated 7 years ago
- Library for external control of DCC applications, such as Autodesk Maya.☆35Updated 10 years ago
- Syntheyes lens distortion for Nuke☆42Updated 5 years ago
- This project is not supported anymore. Interactive OpenGL tool for Maya. This tool was developed for maya 2016 legacy viewport.☆35Updated 7 years ago
- Toolset for Houdini☆28Updated last year
- an "eXtra Small" Python implementation of MaterialX☆44Updated 4 years ago
- Arnold-compatible implementation of Pixar's bump-to-roughness workflow☆11Updated 3 years ago
- The Depends Workflow Management System☆45Updated 10 years ago
- Verlet cloth solver implemented as Maya plugin.☆30Updated 9 years ago
- RenderMan Interface-compatible display driver and plugin for rendering directly into Nuke.☆46Updated 14 years ago
- Maya tool: Perform a reflection-based placement of lights (or any other object) on a mesh.☆29Updated 2 months ago
- A set of physical-based shaders for Mantra renderer☆57Updated 7 years ago
- Library of Maya nodes to do arithmetic on angles without polluting the scene with unitConversion nodes.☆27Updated 5 years ago
- Repo for smaller bits and pieces of code.☆28Updated 6 years ago
- Maya to Houdini Geometry Exporter☆25Updated 7 years ago
- Studio environment and job control for VFX.☆40Updated 8 years ago
- GEAR_mc is a fork of Jeremie Passerin's GEAR project.☆24Updated 8 years ago
- This is a automatic build system for the libraries in the vfx reference platform http://www.vfxplatform.com☆23Updated 9 years ago
- C++ Plugin generator for Autodesk Maya☆29Updated 6 years ago
- Houdini SOP wrapper for the quadriflow library☆16Updated 6 years ago
- Create simple image processing composting node graphs inside of Autodesk Maya.☆22Updated 3 years ago