linebender / tiny-skia
A tiny Skia subset ported to Rust
☆1,137Updated 2 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for tiny-skia
- Rust 2D graphics library☆1,047Updated 2 months ago
- An abstraction for 2D graphics.☆1,260Updated 2 weeks ago
- Antialiased 2D vector drawing library written in Rust☆790Updated this week
- Font introspection, complex text shaping and glyph rendering.☆654Updated this week
- Rust Bindings for the Skia Graphics Library☆1,455Updated this week
- The fastest font renderer in the world, written in pure rust.☆1,431Updated 5 months ago
- 2D graphics rendering on the GPU in rust using path tessellation.☆2,345Updated last week
- Fast GPU cached text rendering☆691Updated 3 weeks ago
- Another GUI toolkit☆901Updated 2 months ago
- GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code☆1,194Updated last week
- A cross-platform font loading library written in Rust☆693Updated last month
- A Rust library for manipulating curves☆724Updated this week
- A simple and fast linear algebra library for games and graphics☆1,533Updated this week
- Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`☆932Updated last year
- A complete harfbuzz's shaping algorithm port to Rust☆560Updated this week
- Rust bindings to wgpu native library☆1,685Updated 3 years ago
- Cross platform rendering in Rust☆1,575Updated 2 weeks ago
- Type-safe, type-level and stateless Rust graphics framework☆1,092Updated last year
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆452Updated 8 months ago
- Font parser, shaping engine, and subsetter implemented in Rust☆723Updated last month
- A high-level, safe, zero-allocation TrueType font parser.☆626Updated last week
- Universal shader translation in Rust☆1,539Updated last year
- A GPU compute-centric 2D renderer.☆2,361Updated this week
- Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs☆369Updated last month
- Zero-cost ultra-high-performance declarative DOM library using FRP signals for Rust!☆1,029Updated last month
- Skia + Vulkan = Skulpin☆399Updated last year
- Bindings around the platform's dynamic library loading primitives with greatly improved memory safety.☆1,244Updated 3 months ago
- Cross platfrom window and framebuffer crate for Rust☆1,036Updated 2 weeks ago
- Cranelift based backend for rustc☆1,621Updated this week
- Rust Macro which loads files into the rust binary at compile time during release and loads the file from the fs during dev.☆1,669Updated 3 weeks ago