adamnemecek / femtovg
☆29Updated 3 years ago
Alternatives and similar repositories for femtovg:
Users that are interested in femtovg are comparing it to the libraries listed below
- Demo for the swash font library☆36Updated last year
- High performance, low level 2D path rasterization library in pure Rust.☆105Updated last month
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktop☆41Updated 2 years ago
- Task Orchestration Framework☆58Updated last year
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- An integration to parse and render Lottie with Vello.☆98Updated last week
- cross-platform OpenGL context creation☆25Updated last year
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated this week
- Renderer for User Interface☆22Updated last year
- Convert GLSL code to wgsl☆22Updated 2 years ago
- A tweening library for Rust☆60Updated last month
- Contrast is a WebGPU based 2D render engine written in Rust☆76Updated 2 months ago
- MIT NIHS image format implementations☆10Updated 5 years ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆64Updated last month
- A 2D vector graphics library written in Rust☆39Updated 2 years ago
- Rust library for parameterized inbetweening☆51Updated last year
- PoC Using WASM Modules as Hot-Reloading Logic from Rust.☆45Updated 8 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated 9 months ago
- ☆33Updated last year
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆76Updated 5 months ago
- PBR renderer written with Rust and wgpu-rs☆26Updated 4 years ago
- Render egui with skia!☆61Updated 3 months ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- grr and rust-gpu pbr rendering☆28Updated 3 years ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆43Updated 4 months ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- Cross-platform system interface for hardware IO☆55Updated last year
- Procedural texture library☆90Updated 8 months ago